A Sneak Peek at Spore, EA’s Ultra-Web 2.0 Game
I finally understand why Spore has been delayed for so long. Originally expected for a 2007 release, the simulated evolution game from Electronic Arts studio Maxis was suddenly withheld, much to EA’s chagrin. Maxis head Will Wright explained the delay, saying that the company wanted to make the follow-up to its wildly successful Sims franchise more accessible. That turns out to be an understatement, as I found out this week at an advance press peek hosted at Maxis’ Emeryville, Calif., office.




