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		<title>Early Holiday Spending Suggests Strong Season for TVs, Videogames</title>
		<link>http://voices.allthingsd.com/20091124/early-holiday-spending-suggests-strong-season-for-tvs-videogames/</link>
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		<pubDate>Tue, 24 Nov 2009 13:00:35 +0000</pubDate>
		<dc:creator>Vanessa O'Connell and Miguel Bustill</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18335</guid>
		<description><![CDATA[Consumers are generally cautious heading into the critical holiday shopping season, with preseason trends suggesting that electronics sales may be solid while sales of apparel, particularly women's styles, could get pummeled.

Spurred by the release of a hot videogame and earlier-than-usual promotions on televisions, U.S. shoppers spent 6.1 percent more on electronics in the first half of November the month, through Nov. 14, than a year ago.]]></description>
			<content:encoded><![CDATA[<p>By Vanessa O&#8217;Connell and Miguel Bustill, Reporters, The Wall Street Journal</p>
<p>Consumers are generally cautious heading into the critical holiday shopping season, with preseason trends suggesting that electronics sales may be solid while sales of apparel, particularly women&#8217;s styles, could get pummeled.</p>
<p>Spurred by the release of a hot videogame and earlier-than-usual promotions on televisions, U.S. shoppers spent 6.1 percent more on electronics in the first half of November the month, through Nov. 14, than a year ago, according to a recent analysis from MasterCard SpendingPulse, a unit of MasterCard Advisors.</p>
<p>The new data, based on MasterCard SpendingPulse data, which reflect estimates on all payment forms, including cash and checks, comes days before Thanksgiving, the traditional kickoff to the holiday selling season, when consumers traditionally spend several hundred billion of dollars. Retailers count on holiday sales for as much as 40 percent of their annual sales and half their annual profits. </p>
<p><a href="http://online.wsj.com/article/SB10001424052748703819904574554173280422120.html">Read the rest of this post on the original site</a>
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		<title>How Video Is Changing the Internet</title>
		<link>http://voices.allthingsd.com/20091124/how-video-is-changing-the-internet/</link>
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		<pubDate>Tue, 24 Nov 2009 08:05:09 +0000</pubDate>
		<dc:creator>Richard Bennett</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18327</guid>
		<description><![CDATA[The rise of video streaming is dramatically affecting the Internet, according to a two-year study of Internet traffic trends that Arbor Networks recently presented to the North American Network Operators Group.]]></description>
			<content:encoded><![CDATA[<p>By Richard Bennett, Contributor, GigaOM</p>
<p>The rise of video streaming is dramatically affecting the Internet, according to a two-year study of Internet traffic trends that Arbor Networks recently presented to the North American Network Operators Group. Two years ago, Internet traffic was distributed evenly among a dozen Tier-1 network providers, but today the majority of traffic flows through direct peering agreements among large content providers, content delivery networks and ISPs. </p>
<p>Consequently, Tier-1 networks have shifted their business models from simple packet delivery to richer cloud computing and content hosting services, and new players Google (GOOG) and Comcast (CMCSA) have joined the top 10 list of Internet traffic producers&#8211;and the more traffic they put on the Internet, the more control it gives them over your online experience.</p>
<p><a href="http://gigaom.com/2009/11/22/how-video-is-changing-the-internet/">Read the rest of this post on the original site</a>
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		<title>How Steve Brill Has Adjusted His Pay-For-News Pitch</title>
		<link>http://voices.allthingsd.com/20091124/how-steve-brill-has-adjusted-his-pay-for-news-pitch/</link>
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		<pubDate>Tue, 24 Nov 2009 08:04:32 +0000</pubDate>
		<dc:creator>Zachary M. Seward</dc:creator>
				<category><![CDATA[Internet]]></category>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18322</guid>
		<description><![CDATA[Because it’s my job, I’ve followed pretty much everything Steve Brill has said in public about Journalism Online, the pay-for-news firm he launched in April with Gordon Crovitz and Leo Hindrey.]]></description>
			<content:encoded><![CDATA[<p>By Zachary M. Seward, Assistant Editor, Nieman Journalism Lab</p>
<p>Because it’s my job, I’ve followed pretty much everything Steve Brill has said in public about Journalism Online, the pay-for-news firm he launched in April with Gordon Crovitz and Leo Hindrey. From the start, they’ve been offering infrastructure and consulting for news organizations that want to charge for access to their websites. But as you’d expect with any new venture, the pitch has changed over time.</p>
<p><a href="http://www.niemanlab.org/2009/11/how-steve-brill-has-adjusted-his-pay-for-news-pitch/">Read the rest of this post on the original site</a>
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		<title>This War Is Hell</title>
		<link>http://voices.allthingsd.com/20091124/this-war-is-hell/</link>
		<comments>http://voices.allthingsd.com/20091124/this-war-is-hell/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 08:01:21 +0000</pubDate>
		<dc:creator>Chris Suellentrop</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18307</guid>
		<description><![CDATA[You may have heard that Call of Duty: Modern Warfare 2 sold nearly 5 million copies in North America and Britain on its first day of release last week--that's $310 million in sales, what publisher Activision calls "the biggest launch in history across all forms of entertainment."]]></description>
			<content:encoded><![CDATA[<p>By Chris Suellentrop, Contributor, Slate.com</p>
<p>You may have heard that Call of Duty: Modern Warfare 2 sold nearly 5 million copies in North America and Britain on its first day of release last week&#8211;that&#8217;s $310 million in sales, what publisher Activision (ATVI) calls &#8220;the biggest launch in history across all forms of entertainment.&#8221; </p>
<p>Nevertheless, the game&#8217;s more noteworthy achievement is an artistic one: It&#8217;s a first-person shooter that plays as a tragedy, not a power fantasy.</p>
<p><a href="http://www.slate.com/id/2235774/">Read the rest of this post on the original site</a>
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		<title>Alternate-reality games flourish at the grassroots</title>
		<link>http://voices.allthingsd.com/20091123/alternate-reality-games-flourish-at-the-grassroots/</link>
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		<pubDate>Tue, 24 Nov 2009 00:28:29 +0000</pubDate>
		<dc:creator>Daniel Terdiman</dc:creator>
				<category><![CDATA[CNET Feature]]></category>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18303</guid>
		<description><![CDATA[While big ARGs like I Love Bees and The Beast get most of the ink, there has been a steady stream of games built for very small audiences, without corporate sponsorship.]]></description>
			<content:encoded><![CDATA[<p>By Daniel Terdiman, Editor, Geek Gestalt, CNET</p>
<p>For Kiaya Steele, the men in suits and dark glasses who appeared suddenly through the raindrops of a New Hampshire morning were the first sign that something very unusual was going on.</p>
<p>One of the men stood under an umbrella next to the car Steele and her friend Kellin had been riding in moments earlier and delivered a message. As Kelli&#8217;s sister Jenna was brought out of a second car that had pulled up mysteriously behind them, Steele was told that if she couldn&#8217;t quickly prove that she was &#8220;the real Kiaya,&#8221; the bomb planted inside Jenna would explode.</p>
<p>And this was just the tip of the iceberg of a day spent driving all around the countryside, complete with vans, staple guns, cameramen in trees, threats, red phone booths, and a series of hidden clues.</p>
<p>But this wasn&#8217;t a situation for the FBI. Rather, it was a very small-scale&#8211;and low-tech&#8211;version of what is known as an <a href="http://news.cnet.com/A-novelist-turned-gaming-innovator/2100-1043_3-5995637.html?tag=mncol">alternate-reality game</a>, an entertainment genre that has grown in popularity in recent years, especially because its traditional use of mixed-media&#8211;the Web, cell phones, social media, and others&#8211;can allow large numbers of people to play together collaboratively.</p>
<p>Over the years, the games have become a favorite marketing tool of large companies like Microsoft, which has commissioned huge ARGs, as they&#8217;re known, for the launches of things like the video game Halo 2 and Windows Vista. Indeed, the first widely known ARG was called The Beast, and was used as a promotion for the release of the Steven Spielberg film &#8220;AI: Artificial Intelligence.&#8221;</p>
<p>Those versions of ARGs have seven-figure budgets and allow thousands of people to participate. Yet while they get most of the ink written about ARGs, there has long been a steady stream of games built for very small audiences or, as in the case of Steele and the friend with a &#8220;bomb&#8221; insider her, an audience of one. It turned out that the intrigue was all part of a day-long mystery concocted by Steele&#8217;s boyfriend, and involving several of their friends, as part of an elaborate marriage proposal.</p>
<blockquote><p>
&#8220;It&#8217;s such a cool format, and the people who can make it through a whole one of these get an experience that no other media can provide.&#8221;</p>
<p>&#8211;Jim Babb, founder of the AGR Awkward Hug
</p></blockquote>
<p>&#8220;We use a lot of fictional analogies in our lives&#8211;gangsters in an alley (and) later in the quest there was a Soviet scientist, all themes that had played out in our courtship,&#8221; Steele recalled. &#8220;We would write stories of sorts to one another before we dated. We&#8217;d take an image and run with it until it was too tired to move anymore. The whole thing was kind of a collaboration of our lives together.&#8221;</p>
<p>Given that the game Steele&#8217;s new fiance planned for his proposal had such a small audience, it was, to be sure, at the extreme end of the size and complexity spectrum for ARGs. But at any given moment, there are several ARGs being played that have slightly larger, yet still very small, numbers of participants. And it is these games, usually carried out at minimal expense and with no deep-pocketed sponsor, that may well be the true lifeblood of the increasingly popular world of ARGs.</p>
<p>And while there are practical limits to the kinds of interactions that are possible between the people running the larger games&#8211;the so-called puppetmasters&#8211;and the players, these smaller adventures offer everyone involved a much greater chance at direct communication.</p>
<p>&#8220;There are quite a few people making [small] ARGs, either without profit in mind or marketing [who are] saying, &#8216;Look at me, I can do this,&#8217;&#8221; said Michael Andersen, who runs <a href="http://www.argn.com/">ARGNet</a>, the leading source for news and information about the genre. &#8220;The motivations for a lot of these things vary. [One] advantage of doing these grassroots games is working for yourself. [And], it becomes a lot easier to have those one-on-one interactions [and the] feeling that not only can you communicate, but you can change what&#8217;s going on&#8221; for fans.</p>
<p><strong>Robot love</strong></p>
<p>Earlier this year, a New York duo calling themselves Awkward Hug built and pulled off a small-scale ARG called <a href="http://www.mustloverobots.com/">Must Love Robots</a>, which was centered around the idea of helping make love connections between people and robots.</p>
<p>Through a series of Web sites, social media, YouTube videos and more, Awkward Hug founders Jim Babb and Tanner Ringerud turned a $3,000 budget into a 3-month-long game with at least 300 participants. </p>
<p>Babb said that the project, which was entirely self-funded, came out of an original desire to create a Web series about a robot. But when the two realized that they could &#8220;make it so much more&#8221; by adding the various multimedia elements, they set out to build a bona fide ARG, one that would allow them to communicate directly with almost anyone who wanted to talk with them, even to the point of playing online games of Scrabble. And, of course, there were real-world meetings between prospective &#8220;dates&#8221; and the game&#8217;s signature robot (see video below).</p>
<p>Given the huge gap in size between a large-scale ARG and something like Must Love Robots, it might be surprising that many of the ultimate goals are the same. It certainly was to Babb.</p>
<p><object width="380" height="231"><param name="movie" value="http://www.youtube.com/v/AQZ2jVLDuhw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/AQZ2jVLDuhw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="380" height="231"></embed></object></p>
<p>&#8220;What surprised me the most,&#8221; Babb said, was that &#8220;players want more and they want to do things with you. It becomes a collaboration. The audience becomes characters.&#8221; </p>
<p>And while it&#8217;s not always possible for everyone to participate in person&#8211;Must Love Robots attracted players from around the world&#8211;one of the great things about the ARG genre is how many people who play <em>do</em> participate directly in one way or another. In Babb and Ringerud&#8217;s game, for example, 20 people created costumes related to the story line and sent in pictures of themselves wearing the outfits, all of which were intended to be folded into the larger story line.<br />
<strong>Kids creators</strong><br />
A different kind of small-scale ARG was <a href="http://www.findchesia.com/">Find Chesia</a>, a project put on by the Finksburg, Md., library on behalf of its local schoolchildren and their summer reading program.</p>
<p>The story, said organizer Heather Owings, was centered on the story of Chesia, a 14-year-old girl whose parents have gone missing on an archaeological dig and who sets out to find them. The game was designed by five small teams of 11- to 15-year-olds.</p>
<p>Like with many small-scale ARGs, Find Chesia encountered a series of structural problems, most notably, Owings said, the fact that the kids turned out to be resistant&#8211;mainly due to regular conditioning about the dangers of online anonymity&#8211;to the idea of posting information in character to the game&#8217;s Web site. In addition, there was the unforeseen problem that almost none of the kids were old enough to drive to the game&#8217;s real-world locations.</p>
<p>Still, the game was successful enough for Owings to want to run the game again next summer, incorporating some of the lessons they learned this year. And despite the problems, Owings said that she came away with an appreciation for what the ARG genre can offer its organizers and participants.</p>
<p>&#8220;I like that ARGs use tools that were set up to do something else, and they&#8217;re used to create something new,&#8221; Owings said. &#8220;It&#8217;s the taking of something and changing it and using it for something it wasn&#8217;t intended [for] in a new and creative way.&#8221;</p>
<p>Plus, she said, Finding Chesia turned out to be a perfect way to get the kids in on the enjoyment of building their own game, even though they lacked many of the skills generally considered necessary for such a task.</p>
<p>&#8220;It&#8217;s a way for teens to create their own game,&#8221; Owings said, &#8220;and we really enjoyed that aspect of it&#8230;They don&#8217;t need to be computer programmer [and] here is a way for them to take ownership for creating a game on a fairly small level. [As well, it] helps them to realize how much the Internet does facilitate networking within the community, as well as outside the community.&#8221;</p>
<p>These days, said ARGNet&#8217;s Andersen, there are at least as many small, grassroots ARGs being produced as the larger, corporate-backed games. And those numbers could grow as an increasing number of people become versed in the tools for building them. According to Andersen, teachers at the University of Texas at Dallas and the University of Mary Washington are both teaching classes about ARGs.</p>
<p>But the real upside in the genre&#8217;s growth will come naturally, as more people in more local communities get exposed to ARGs and discover the joy of playing something truly interactive and truly collaborative.</p>
<p>And while it&#8217;s true that most small ARGs quickly peter out as players and organizers discover that they don&#8217;t have the time or energy to follow through, there are those who feel that the ultimate payoff of participating is there for anyone with the stamina or commitment to grab it.</p>
<p>&#8220;For an independent ARG, the most successful thing you can do is complete it and have your core audience go all the way through,&#8221; said Awkward Hug&#8217;s Babb. &#8220;It&#8217;s such a cool format, and the people who can make it through a whole one of these get an experience that no other media can provide.&#8221;</p>
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		<title>Cellphone Entertainment Takes Off in Rural India</title>
		<link>http://voices.allthingsd.com/20091123/cellphone-entertainment-takes-off-in-rural-india/</link>
		<comments>http://voices.allthingsd.com/20091123/cellphone-entertainment-takes-off-in-rural-india/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 23:02:19 +0000</pubDate>
		<dc:creator>Eric Bellman</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18298</guid>
		<description><![CDATA[In the furthest reaches of India's rural heartland, the cellphone is bringing something that television, radio and even newspapers couldn't deliver: Instant access to music, information, entertainment, news and even worship.]]></description>
			<content:encoded><![CDATA[<p>By Eric Bellman, Reporter, The Wall Street Journal</p>
<p>In the furthest reaches of India&#8217;s rural heartland, the cellphone is bringing something that television, radio and even newspapers couldn&#8217;t deliver: Instant access to music, information, entertainment, news and even worship.</p>
<p>Despite its rapid modernization, many of India&#8217;s 750,000 villages remain isolated except for the cellphone reception that now blankets almost the entire country after a decade of rapid expansion by operators. So in villages that don&#8217;t receive any FM radio stations, people have begun calling a number that has a recording of Bollywood tunes and listening to it on their headsets.</p>
<p>This primitive cellular &#8220;radio&#8221; service was used by close to 20 million Indians last year, phone company executives estimate.</p>
<p>&#8220;I call it the poor man&#8217;s iTunes,&#8221; says Mahesh Prasad, president of Reliance Communications Ltd., one of India&#8217;s largest cellular companies. &#8220;A villager waiting for a bus has nothing to do. When he wants to kill some time, this is the only entertainment media available.&#8221;</p>
<p><a href="http://online.wsj.com/article/SB10001424052748704533904574545451866310232.html">Read the rest of this post on the original site</a>
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		<title>Maybe Instead of Two Cars, You Just Need a Car and a Bicycle</title>
		<link>http://voices.allthingsd.com/20091123/maybe-instead-of-two-cars-you-just-need-a-car-and-a-bicycle/</link>
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		<pubDate>Mon, 23 Nov 2009 08:03:03 +0000</pubDate>
		<dc:creator>John Gruber</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18264</guid>
		<description><![CDATA[One thing that strikes me about Chrome OS and Litl is that neither bother trying to do everything Windows or Mac OS X can do.]]></description>
			<content:encoded><![CDATA[<p>By John Gruber, Editor, Daring Fireball</p>
<p>One thing that strikes me about Chrome OS and Litl is that neither bother trying to do everything Windows or Mac OS X can do. Not even close. I don’t think either even bothers trying to serve as one’s primary computer.</p>
<p><a href="http://daringfireball.net/2009/11/a_car_and_a_bicycle">Read the rest of this post on the original site</a>
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		<title>Smoking Near Apple Computers Creates Biohazard, Voids Warranty</title>
		<link>http://voices.allthingsd.com/20091123/smoking-near-apple-computers-creates-biohazard-voids-warranty/</link>
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		<pubDate>Mon, 23 Nov 2009 08:01:42 +0000</pubDate>
		<dc:creator>Laura Northrup</dc:creator>
				<category><![CDATA[Apple]]></category>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18253</guid>
		<description><![CDATA[Unless you've just arrived in 2009 on a time machine, you know that smoking isn't good for you.]]></description>
			<content:encoded><![CDATA[<p>By Laura Northrup, Assistant Editor, Consumerist</p>
<p>Unless you&#8217;ve just arrived in 2009 on a time machine, you know that smoking isn&#8217;t good for you. Did you know, that smoking isn&#8217;t good for your computer, either? It&#8217;s true, at least according to Apple (AAPL). </p>
<p><a href="http://consumerist.com/5408885/smoking-near-apple-computers-creates-biohazard-voids-warranty">Read the rest of this post on the original site</a>
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		<title>Almost Famous: Elemental Technologies' Sam Blackman</title>
		<link>http://voices.allthingsd.com/20091120/almost-famous-elemental-technologies-sam-blackman/</link>
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		<pubDate>Fri, 20 Nov 2009 23:01:48 +0000</pubDate>
		<dc:creator>Drake Martinet</dc:creator>
				<category><![CDATA[Almost Famous]]></category>
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		<category><![CDATA[Elemental Technologies]]></category>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18084</guid>
		<description><![CDATA[A new feature wherein All Things Digital looks at up-and-coming and innovative start-ups you should know about.

This week: We caught up with Sam Blackman, CEO of Elemental Technologies at the San Francisco NewTeeVee Live conference. Elemental Technologies hopes to become a major player in the future of online and over-the-air video through its high-performance encoding technology.]]></description>
			<content:encoded><![CDATA[<p>By Drake Martinet, Intern, All Things Digital</p>
<p>A new feature wherein <strong>All Things Digital</strong> looks at up-and-coming and innovative start-ups you should know about.</p>
<p>This week: We caught up with Sam Blackman, CEO of Elemental Technologies at the San Francisco NewTeeVee Live conference.</p>
<p><a href="http://elementaltechnologies.com/"><strong>Elemental Technologies</strong></a> hopes to become a major player in the future of online and over-the-air video through its high-performance encoding technology. </p>
<p><img src="http://voices.allthingsd.com/files/2009/11/tri-pic-Blackman.jpg" alt="blackman" title="Sam Blackman" width="380" height="101" class="photo aligncenter size-full wp-image-17746" /></a></p>
<p><strong>Who</strong>: Sam Blackman</p>
<p><strong>What</strong>: CEO and Chairman of Elemental Technologies.</p>
<p><strong>Why</strong>: People want to watch live video on all their devices. Making a new version of a given video for every device is time- and processor-intensive. Elemental says it can replace up to five existing dedicated servers with one of its own, based on its proprietary software. </p>
<p><strong>Where</strong>: <a href="http://twitter.com/elementaltech">@elementaltech</a> (Twitter); <a href="http://elementaltechnologies.com/blog/company">company blog</a>; Portland (analog place).</p>
<p><strong>Who else</strong>: Sam says, “We&#8217;re the first-ever company to take advantage of GPUs for video processing,&#8221; but Nvidia (NVDA) is the key hardware player.</p>
<hr />
<h4 class="subhed">Five Stats You Won&#8217;t Find in His Facebook Profile</h4>
<p><strong>Worst Job</strong>: Barista. Late for the Trolley coffee. It had this really abusive owner. He&#8217;d yell at us if we gave a half-pump too much flavoring. </p>
<p><strong>Gadget of the Moment</strong>: Lenovo X301. It&#8217;s all about the keyboard.</p>
<p><strong>Early Geek Influence</strong>: Jack Dudman. He was a neighbor growing up and was Steve Jobs&#8217;s math teacher at Reed College.</p>
<p><strong>Wishes There Was an App for That</strong>: A really smart public transit app. Like one that knows where I am and can tell me which of the options near me I can go to, to get to my destination fastest. </p>
<p><strong>Sport You Can&#8217;t Live Without</strong>: Ultimate Frisbee</p>
<hr />
<h4 class="subhed">Bio in 140 Characters</h4>
<p>Raised in Oregon. EE at Brown. Time at Intel, then Pixelworks. Left to start Elemental Technologies. Loves work, kids and Ultimate Frisbee.</p>
<hr />
<h4 class="subhed">The Five Questions</h4>
<p class="question"><em>Elemental’s products seem pretty hardcore geeky. Break it down for me.</em></p>
<p>The man on the street today wants to view video on any device at any time. The content owners of that video need to be able to format the video differently for each type of device ["transcoding"]. We make that process much cheaper. At the beginning, we saw that there was going to be a huge increase in the amount of video produced out there, but that it was hard to distribute. </p>
<p><a href="http://voices.allthingsd.com/files/2009/11/elemental_logo.png"><img src="http://voices.allthingsd.com/files/2009/11/elemental_logo.png" alt="elemental_logo" title="elemental_logo" width="184" height="69" class="alignright size-full wp-image-18087" /></a></p>
<p>Right now it&#8217;s really hard [lots of equipment and time] to create, say, 240 versions of every video [so that they can be viewed quickly on an iPhone and in HD on a laptop, for instance]. Four to five regular CPU [central processing unit] servers can be replaced by one of our servers with a GPU [graphical processing unit] and our software. That means far less cost for businesses and many more video options for the consumer.</p>
<p class="question"><em>Device variations are just exploding. How do you see the changing landscape moving your business?</em></p>
<p>I don’t see the number of video formats decreasing at all. Every company that [produces] a device wants to control delivery to it. No one is going to dominate the cellphone market. It&#8217;s just too big. You can get three percent and have a nice business. As long as that is the way the game is played, our products will be very desirable.</p>
<p class="question"><em>Why are you going to be the first software company to acquire an auto body shop?</em></p>
<p>That’s my dream. The way our product works is, when we take an order, we just submit the hardware request to Dell (DELL). They plug in a GPU. We take the box and add our software.</p>
<p>The funny story is that we wanted a more custom look, so we found this auto body shop in Portland that takes the bezels [rack server face plates], sands them, cleans them, repaints them and sends them back. They look beautiful, like tons of engineering went into it. Dell will do that for you, but its 20 grand, and we&#8217;re a start-up. That’s my dream, a company that doesn&#8217;t have any employees who drive to work but owns an auto body shop. </p>
<p class="question"><em>Every geek has a memory where they saw something new and had to say to themselves, &#8220;Dang, I love living in the future.&#8221; What&#8217;s yours?</em></p>
<p>I know exactly what that was. Turtle graphics. My mother put me in a programming class in kindergarten, and there was this thing called LOGO [where you could use computer instructions to make an onscreen turtle draw something]. I had an hour class where I figured out how to draw a square. I went home that night and wrote down on paper a program that would draw the American flag.</p>
<p>My neighbor had an Apple (AAPL) IIc that I used to input that first program. I probably stayed up all night as a six-year-old doing that and that was it for me. What a genius idea. I mean, kids love seeing results, and there were no visual results [from programming] for a long time. LOGO was the first thing where you could spend about an hour and get visual results. </p>
<p class="question"><em>What tech war are you watching most closely? </em></p>
<p>There’s a battle looming between Intel (INTC) and Nvidia, as Intel releases their own GPU architecture. We&#8217;re trying to be really well-positioned to benefit from that arms race of the FLOPS [the processing performance unit]. </p>
<hr />
<h4 class="subhed">The In Living Color Interview</h4>
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		<title>Sony Bets on Online Push</title>
		<link>http://voices.allthingsd.com/20091120/sony-bets-on-online-push/</link>
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		<pubDate>Fri, 20 Nov 2009 18:55:03 +0000</pubDate>
		<dc:creator>Daisuke Wakabayashi</dc:creator>
				<category><![CDATA[Apple]]></category>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18220</guid>
		<description><![CDATA[As Sony Corp. scrambles to reassert its technological relevance, Chief Executive Howard Stringer is betting on a strategy for the electronics giant that focuses on adding online content to more of its gadgets.

Speaking at the first joint public appearance by Sony's new management team since a shake-up in February, Mr. Stringer said the Japanese giant is "moving faster than we've ever moved" to meet parallel challenges.]]></description>
			<content:encoded><![CDATA[<p>By Daisuke Wakabayashi, Reporter, The Wall Street Journal</p>
<p>As Sony Corp. (SNE) scrambles to reassert its technological relevance, Chief Executive Howard Stringer is betting on a strategy for the electronics giant that focuses on adding online content to more of its gadgets.</p>
<p>Speaking at the first joint public appearance by Sony&#8217;s new management team since a shake-up in February, Mr. Stringer said the Japanese giant is &#8220;moving faster than we&#8217;ve ever moved&#8221; to meet parallel challenges.</p>
<p>Sony is racing to close the gap with technology companies like Apple Inc. (AAPL) and Amazon.com Inc. (AMZN) that have used Internet services to enhance standalone electronics like digital-music players and electronic-book readers. Sony was a pioneer in both only to see it early advantage evaporate without a strong online component.</p>
<p>At the same time, Sony is trying to overhaul its core electronics division, a business encumbered by heavy overhead costs and an inefficient supply chain. This has put the company at a disadvantage to both conglomerates like Samsung Electronics Co. and upstarts like discount TV maker Vizio Inc.</p>
<p><a href="http://online.wsj.com/article/SB10001424052748704204304574544812985792906.html">Read the rest of this post on the original site</a>
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		<title>China Mobile Counts on 3G for Its Growth</title>
		<link>http://voices.allthingsd.com/20091120/china-mobile-counts-on-3g-for-its-growth/</link>
		<comments>http://voices.allthingsd.com/20091120/china-mobile-counts-on-3g-for-its-growth/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 13:00:41 +0000</pubDate>
		<dc:creator>Lorraine Luk</dc:creator>
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		<description><![CDATA[China Mobile Ltd., the world's largest mobile operator by subscribers, is pinning its hopes on new third-generation services such as mobile television and mobile readers to drive growth amid increasing competition and falling voice revenue.]]></description>
			<content:encoded><![CDATA[<p>By Lorraine Luk, Reporter, The Wall Street Journal</p>
<p>China Mobile Ltd. (CHL), the world&#8217;s largest mobile operator by subscribers, is pinning its hopes on new third-generation services such as mobile television and mobile readers to drive growth amid increasing competition and falling voice revenue.</p>
<p>Chairman Wang Jianzhou said Thursday the company plans to launch mobile-reader services next year and is working with Datang Telecom Technology Co., Taiwan&#8217;s Hon Hai Precision Industry Co. and Hanwang Technology Co. on electronic reading devices.</p>
<p>It is also planning to launch a trial service for mobile TV on third-generation handsets by the end of this year.</p>
<p>Mr. Wang said the company is targeting several million subscribers to its mobile-TV service in the first year and tens of millions of users in the second year.</p>
<p>The new services should help China Mobile achieve profit growth, he said. </p>
<p><a href="http://online.wsj.com/article/SB10001424052748704204304574545340429649778.html">Read the rest of this post on the original site</a>
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		<title>IBM Reveals the Biggest Artificial Brain of All Time</title>
		<link>http://voices.allthingsd.com/20091120/ibm-reveals-the-biggest-artificial-brain-of-all-time/</link>
		<comments>http://voices.allthingsd.com/20091120/ibm-reveals-the-biggest-artificial-brain-of-all-time/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 08:04:22 +0000</pubDate>
		<dc:creator>Douglas Fox</dc:creator>
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		<description><![CDATA[Scientists at IBM's Almaden research center have built the biggest artificial brain ever--a cell-by-cell simulation of the human visual cortex: 1.6 billion virtual neurons connected by 9 trillion synapses.]]></description>
			<content:encoded><![CDATA[<p>By Douglas Fox, Writer, Popular Mechanics</p>
<p>Scientists at IBM&#8217;s (IBM) Almaden research center have built the biggest artificial brain ever&#8211;a cell-by-cell simulation of the human visual cortex: 1.6 billion virtual neurons connected by 9 trillion synapses. This computer simulation, as large as a cat&#8217;s brain, blows away the previous record&#8211;a simulated rat&#8217;s brain with 55 million neurons&#8211;built by the same team two years ago. </p>
<p><a href="http://www.popularmechanics.com/technology/industry/4337190.html">Read the rest of this post on the original site</a></p>
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		<title>Liveblogging Dell Earnings</title>
		<link>http://voices.allthingsd.com/20091119/live-blogging-dell-earnings/</link>
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		<pubDate>Thu, 19 Nov 2009 22:43:50 +0000</pubDate>
		<dc:creator>Andrew LaVallee</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18115</guid>
		<description><![CDATA[Dell’s fiscal third-quarter earnings fell 54 percent to $337 million, while revenue declined 15 percent to $12.9 billion.

The personal-computer maker saw revenue in its small and medium business unit slip 19 percent from the year-earlier period, while its consumer business was down 10 percent. In a statement, Michael Dell, its chief executive, said that the launch of Microsoft’s Windows 7 has been “very well received” by consumers and businesses, and that the company will see those results more in the fourth quarter.]]></description>
			<content:encoded><![CDATA[<p>By Andrew LaVallee, Reporter, The Wall Street Journal</p>
<p>Dell’s (DELL) fiscal third-quarter earnings fell 54 percent to $337 million, while revenue declined 15 percent to $12.9 billion.</p>
<p>The personal-computer maker saw revenue in its small and medium business unit slip 19 percent from the year-earlier period, while its consumer business was down 10 percent. In a statement, Michael Dell, its chief executive, said that the launch of Microsoft’s (MSFT) Windows 7 has been “very well received” by consumers and businesses, and that the company will see those results more in the fourth quarter.</p>
<p>Dell also highlighted its performance in China, where sales grew 8 percent. Combined sales in China, India, Brazil and Russia rose 5 percent. </p>
<p>The company is likely to discuss its recent acquisition of Perot Systems, though investors may also want to hear more about its smart-phone plans and how it’s competing with Hewlett-Packard (HPQ), which reported a revenue drop as well as a purchase of its own last week.</p>
<p><a href="http://blogs.wsj.com/digits/2009/11/19/live-blogging-dell-earnings-2/">Read the rest of this post on the original site</a>
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		<title>Merrill Turns Cautious on Chips, Foundries; Many Downgrades; Stocks Swoon</title>
		<link>http://voices.allthingsd.com/20091119/merrill-turns-cautious-on-chips-foundries-many-downgrades-stocks-swoon/</link>
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		<pubDate>Thu, 19 Nov 2009 16:40:12 +0000</pubDate>
		<dc:creator>Eric Savitz</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18100</guid>
		<description><![CDATA[Bank of America/Merrill Lynch chip analyst Sumit Dhanda this morning turned cautious on semiconductor stocks, downgrading a slew of stocks; his colleague Daniel Heyler made a comparable on the foundries, lower ratings on a number of stocks.

“We are downgrading our view on the sector given unfavorable indications from our cyclical framework,” he writes.]]></description>
			<content:encoded><![CDATA[<p>By Eric Savitz, Columnist, Barron&#8217;s, Tech Trader Daily</p>
<p>Bank of America/Merrill Lynch (BAC) chip analyst Sumit Dhanda this morning turned cautious on semiconductor stocks, downgrading a slew of stocks; his colleague Daniel Heyler made a comparable on the foundries, lower ratings on a number of stocks.</p>
<p>“We are downgrading our view on the sector given unfavorable indications from our cyclical framework,” he writes. “In particular, our industry model suggests that following a period of rapid replenishment of inventory and normalization of semi shipments to true consumption levels, inventories in the supply chain are approaching a level suggesting a modest overshoot versus equilibrium levels. While we see limited risk to near-term estimates, we think the longer this persists the great the risk of a correction in the supply chain. Barring a sharp upturn in the global economies, this, in our view, renders the risk reward associated with ownership of chip stocks unattractive.”</p>
<p><a href="http://blogs.barrons.com/techtraderdaily/2009/11/19/merrill-turns-cautious-on-chips-foundries-many-downgrades-stocks-swoon/">Read the rest of this post on the original site</a>
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		<title>New California Rules to Make TVs Greener</title>
		<link>http://voices.allthingsd.com/20091119/new-california-rules-to-make-tvs-greener/</link>
		<comments>http://voices.allthingsd.com/20091119/new-california-rules-to-make-tvs-greener/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 08:45:51 +0000</pubDate>
		<dc:creator>Rebecca Smith</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18079</guid>
		<description><![CDATA[California created the nation's first energy-efficiency standard for television sets, arguing that it needed to act because federal energy officials have been slow to confront the issue.

Under the standard adopted Wednesday by the California Energy Commission, no TV with a screen size less than 58 inches may be sold in the state after 2011 unless it meets limits on energy consumption.]]></description>
			<content:encoded><![CDATA[<p>By Rebecca Smith, Reporter, The Wall Street Journal</p>
<p>California created the nation&#8217;s first energy-efficiency standard for television sets, arguing that it needed to act because federal energy officials have been slow to confront the issue.</p>
<p>Under the standard adopted Wednesday by the California Energy Commission, no TV with a screen size less than 58 inches may be sold in the state after 2011 unless it meets limits on energy consumption. The standard tightens further in 2013. (Larger screens were left for future examination.)</p>
<p>Sets sold in California under the standard would consume 33 percent less electricity in 2011 and 49 percent less in 2013 than the average set sold today, according to the commission. The standard replaces a rule that only considered energy use when sets were in standby mode.</p>
<p><a href="http://online.wsj.com/article/SB125857362513954193.html">Read the rest of this post on the original site</a>
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