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		<title>Google CEO: A New Iraq Means Business Opportunities</title>
		<link>http://voices.allthingsd.com/20091124/google-ceo-a-new-iraq-means-business-opportunities/</link>
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		<pubDate>Tue, 24 Nov 2009 18:41:52 +0000</pubDate>
		<dc:creator>Andrew LaVallee</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18352</guid>
		<description><![CDATA[Google’s chief executive Eric Schmidt said during a trip to Baghdad this week that Iraq’s stabilization could lead to business opportunities in the country.

Mr. Schmidt was part of a delegation, led by Peter Pace, the former chairman of the Joint Chiefs of Staff, to encourage business development in Iraq.]]></description>
			<content:encoded><![CDATA[<p>By Andrew LaVallee, Reporter, The Wall Street Journal</p>
<p>Google’s (GOOG) chief executive Eric Schmidt said during a trip to Baghdad this week that Iraq’s stabilization could lead to business opportunities in the country.</p>
<p>Mr. Schmidt was part of a delegation, led by Peter Pace, the former chairman of the Joint Chiefs of Staff, to encourage business development in Iraq.</p>
<p>“After this tremendous investment in Iraq, we see business recovery finally happening,” he said in a video interview provided by the U.S. Army. “The creation of a new Iraqi state ultimately means business opportunities for global firms.”</p>
<p>“Google’s interested in making sure that Iraq ends up being an open and transparent democracy&#8211;after all, information makes a big difference in everybody’s lives,” Mr. Schmidt added.</p>
<p>The delegation met with both military and civilian leaders in Baghdad, he said. “It’s clear that the government is reaching out now to business, to try to get us to begin our part in the reconstruction of Iraq.”</p>
<p><a href="http://blogs.wsj.com/digits/2009/11/24/google-ceo-a-new-iraq-means-business-opportunities/?mod=">Read the rest of this post on the original site</a>
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		<title>How Video Is Changing the Internet</title>
		<link>http://voices.allthingsd.com/20091124/how-video-is-changing-the-internet/</link>
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		<pubDate>Tue, 24 Nov 2009 08:05:09 +0000</pubDate>
		<dc:creator>Richard Bennett</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18327</guid>
		<description><![CDATA[The rise of video streaming is dramatically affecting the Internet, according to a two-year study of Internet traffic trends that Arbor Networks recently presented to the North American Network Operators Group.]]></description>
			<content:encoded><![CDATA[<p>By Richard Bennett, Contributor, GigaOM</p>
<p>The rise of video streaming is dramatically affecting the Internet, according to a two-year study of Internet traffic trends that Arbor Networks recently presented to the North American Network Operators Group. Two years ago, Internet traffic was distributed evenly among a dozen Tier-1 network providers, but today the majority of traffic flows through direct peering agreements among large content providers, content delivery networks and ISPs. </p>
<p>Consequently, Tier-1 networks have shifted their business models from simple packet delivery to richer cloud computing and content hosting services, and new players Google (GOOG) and Comcast (CMCSA) have joined the top 10 list of Internet traffic producers&#8211;and the more traffic they put on the Internet, the more control it gives them over your online experience.</p>
<p><a href="http://gigaom.com/2009/11/22/how-video-is-changing-the-internet/">Read the rest of this post on the original site</a>
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		<title>Alternate-reality games flourish at the grassroots</title>
		<link>http://voices.allthingsd.com/20091123/alternate-reality-games-flourish-at-the-grassroots/</link>
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		<pubDate>Tue, 24 Nov 2009 00:28:29 +0000</pubDate>
		<dc:creator>Daniel Terdiman</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18303</guid>
		<description><![CDATA[While big ARGs like I Love Bees and The Beast get most of the ink, there has been a steady stream of games built for very small audiences, without corporate sponsorship.]]></description>
			<content:encoded><![CDATA[<p>By Daniel Terdiman, Editor, Geek Gestalt, CNET</p>
<p>For Kiaya Steele, the men in suits and dark glasses who appeared suddenly through the raindrops of a New Hampshire morning were the first sign that something very unusual was going on.</p>
<p>One of the men stood under an umbrella next to the car Steele and her friend Kellin had been riding in moments earlier and delivered a message. As Kelli&#8217;s sister Jenna was brought out of a second car that had pulled up mysteriously behind them, Steele was told that if she couldn&#8217;t quickly prove that she was &#8220;the real Kiaya,&#8221; the bomb planted inside Jenna would explode.</p>
<p>And this was just the tip of the iceberg of a day spent driving all around the countryside, complete with vans, staple guns, cameramen in trees, threats, red phone booths, and a series of hidden clues.</p>
<p>But this wasn&#8217;t a situation for the FBI. Rather, it was a very small-scale&#8211;and low-tech&#8211;version of what is known as an <a href="http://news.cnet.com/A-novelist-turned-gaming-innovator/2100-1043_3-5995637.html?tag=mncol">alternate-reality game</a>, an entertainment genre that has grown in popularity in recent years, especially because its traditional use of mixed-media&#8211;the Web, cell phones, social media, and others&#8211;can allow large numbers of people to play together collaboratively.</p>
<p>Over the years, the games have become a favorite marketing tool of large companies like Microsoft, which has commissioned huge ARGs, as they&#8217;re known, for the launches of things like the video game Halo 2 and Windows Vista. Indeed, the first widely known ARG was called The Beast, and was used as a promotion for the release of the Steven Spielberg film &#8220;AI: Artificial Intelligence.&#8221;</p>
<p>Those versions of ARGs have seven-figure budgets and allow thousands of people to participate. Yet while they get most of the ink written about ARGs, there has long been a steady stream of games built for very small audiences or, as in the case of Steele and the friend with a &#8220;bomb&#8221; insider her, an audience of one. It turned out that the intrigue was all part of a day-long mystery concocted by Steele&#8217;s boyfriend, and involving several of their friends, as part of an elaborate marriage proposal.</p>
<blockquote><p>
&#8220;It&#8217;s such a cool format, and the people who can make it through a whole one of these get an experience that no other media can provide.&#8221;</p>
<p>&#8211;Jim Babb, founder of the AGR Awkward Hug
</p></blockquote>
<p>&#8220;We use a lot of fictional analogies in our lives&#8211;gangsters in an alley (and) later in the quest there was a Soviet scientist, all themes that had played out in our courtship,&#8221; Steele recalled. &#8220;We would write stories of sorts to one another before we dated. We&#8217;d take an image and run with it until it was too tired to move anymore. The whole thing was kind of a collaboration of our lives together.&#8221;</p>
<p>Given that the game Steele&#8217;s new fiance planned for his proposal had such a small audience, it was, to be sure, at the extreme end of the size and complexity spectrum for ARGs. But at any given moment, there are several ARGs being played that have slightly larger, yet still very small, numbers of participants. And it is these games, usually carried out at minimal expense and with no deep-pocketed sponsor, that may well be the true lifeblood of the increasingly popular world of ARGs.</p>
<p>And while there are practical limits to the kinds of interactions that are possible between the people running the larger games&#8211;the so-called puppetmasters&#8211;and the players, these smaller adventures offer everyone involved a much greater chance at direct communication.</p>
<p>&#8220;There are quite a few people making [small] ARGs, either without profit in mind or marketing [who are] saying, &#8216;Look at me, I can do this,&#8217;&#8221; said Michael Andersen, who runs <a href="http://www.argn.com/">ARGNet</a>, the leading source for news and information about the genre. &#8220;The motivations for a lot of these things vary. [One] advantage of doing these grassroots games is working for yourself. [And], it becomes a lot easier to have those one-on-one interactions [and the] feeling that not only can you communicate, but you can change what&#8217;s going on&#8221; for fans.</p>
<p><strong>Robot love</strong></p>
<p>Earlier this year, a New York duo calling themselves Awkward Hug built and pulled off a small-scale ARG called <a href="http://www.mustloverobots.com/">Must Love Robots</a>, which was centered around the idea of helping make love connections between people and robots.</p>
<p>Through a series of Web sites, social media, YouTube videos and more, Awkward Hug founders Jim Babb and Tanner Ringerud turned a $3,000 budget into a 3-month-long game with at least 300 participants. </p>
<p>Babb said that the project, which was entirely self-funded, came out of an original desire to create a Web series about a robot. But when the two realized that they could &#8220;make it so much more&#8221; by adding the various multimedia elements, they set out to build a bona fide ARG, one that would allow them to communicate directly with almost anyone who wanted to talk with them, even to the point of playing online games of Scrabble. And, of course, there were real-world meetings between prospective &#8220;dates&#8221; and the game&#8217;s signature robot (see video below).</p>
<p>Given the huge gap in size between a large-scale ARG and something like Must Love Robots, it might be surprising that many of the ultimate goals are the same. It certainly was to Babb.</p>
<p><object width="380" height="231"><param name="movie" value="http://www.youtube.com/v/AQZ2jVLDuhw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/AQZ2jVLDuhw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="380" height="231"></embed></object></p>
<p>&#8220;What surprised me the most,&#8221; Babb said, was that &#8220;players want more and they want to do things with you. It becomes a collaboration. The audience becomes characters.&#8221; </p>
<p>And while it&#8217;s not always possible for everyone to participate in person&#8211;Must Love Robots attracted players from around the world&#8211;one of the great things about the ARG genre is how many people who play <em>do</em> participate directly in one way or another. In Babb and Ringerud&#8217;s game, for example, 20 people created costumes related to the story line and sent in pictures of themselves wearing the outfits, all of which were intended to be folded into the larger story line.<br />
<strong>Kids creators</strong><br />
A different kind of small-scale ARG was <a href="http://www.findchesia.com/">Find Chesia</a>, a project put on by the Finksburg, Md., library on behalf of its local schoolchildren and their summer reading program.</p>
<p>The story, said organizer Heather Owings, was centered on the story of Chesia, a 14-year-old girl whose parents have gone missing on an archaeological dig and who sets out to find them. The game was designed by five small teams of 11- to 15-year-olds.</p>
<p>Like with many small-scale ARGs, Find Chesia encountered a series of structural problems, most notably, Owings said, the fact that the kids turned out to be resistant&#8211;mainly due to regular conditioning about the dangers of online anonymity&#8211;to the idea of posting information in character to the game&#8217;s Web site. In addition, there was the unforeseen problem that almost none of the kids were old enough to drive to the game&#8217;s real-world locations.</p>
<p>Still, the game was successful enough for Owings to want to run the game again next summer, incorporating some of the lessons they learned this year. And despite the problems, Owings said that she came away with an appreciation for what the ARG genre can offer its organizers and participants.</p>
<p>&#8220;I like that ARGs use tools that were set up to do something else, and they&#8217;re used to create something new,&#8221; Owings said. &#8220;It&#8217;s the taking of something and changing it and using it for something it wasn&#8217;t intended [for] in a new and creative way.&#8221;</p>
<p>Plus, she said, Finding Chesia turned out to be a perfect way to get the kids in on the enjoyment of building their own game, even though they lacked many of the skills generally considered necessary for such a task.</p>
<p>&#8220;It&#8217;s a way for teens to create their own game,&#8221; Owings said, &#8220;and we really enjoyed that aspect of it&#8230;They don&#8217;t need to be computer programmer [and] here is a way for them to take ownership for creating a game on a fairly small level. [As well, it] helps them to realize how much the Internet does facilitate networking within the community, as well as outside the community.&#8221;</p>
<p>These days, said ARGNet&#8217;s Andersen, there are at least as many small, grassroots ARGs being produced as the larger, corporate-backed games. And those numbers could grow as an increasing number of people become versed in the tools for building them. According to Andersen, teachers at the University of Texas at Dallas and the University of Mary Washington are both teaching classes about ARGs.</p>
<p>But the real upside in the genre&#8217;s growth will come naturally, as more people in more local communities get exposed to ARGs and discover the joy of playing something truly interactive and truly collaborative.</p>
<p>And while it&#8217;s true that most small ARGs quickly peter out as players and organizers discover that they don&#8217;t have the time or energy to follow through, there are those who feel that the ultimate payoff of participating is there for anyone with the stamina or commitment to grab it.</p>
<p>&#8220;For an independent ARG, the most successful thing you can do is complete it and have your core audience go all the way through,&#8221; said Awkward Hug&#8217;s Babb. &#8220;It&#8217;s such a cool format, and the people who can make it through a whole one of these get an experience that no other media can provide.&#8221;</p>
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		<title>China to Claim Half of Online Game Market, Report Says</title>
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		<pubDate>Mon, 23 Nov 2009 18:15:40 +0000</pubDate>
		<dc:creator>Juliet Ye</dc:creator>
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		<description><![CDATA[Videogames are serious business in China. The country’s online game market will reach 41 billion yuan ($6 billion) by 2010, accounting for half the global market, according to newly released data from Cnzz.com, a Beijing-based data analysis firm.

The Cnzz.com report says that almost two-thirds of China’s 338 million Web users are now online gamers. The online-game industry, which currently accounts for more than half of the total Internet economy, will see strong annual growth at a rate of 20 percent in future years, the report says.]]></description>
			<content:encoded><![CDATA[<p>By Juliet Ye, Reporter, The Wall Street Journal</p>
<p>Videogames are serious business in China. The country’s online game market will reach 41 billion yuan ($6 billion) by 2010, accounting for half the global market, according to newly released data from Cnzz.com, a Beijing-based data analysis firm.</p>
<p>The Cnzz.com report says that almost two-thirds of China’s 338 million Web users are now online gamers. The online-game industry, which currently accounts for more than half of the total Internet economy, will see strong annual growth at a rate of 20 percent in future years, the report says.</p>
<p>The mainstream remains the awkwardly named sector of Massively Multiplayer Online Role Playing Games (MMORPGs). In October, six out of the 10 most popular online games in China are MMORPG games, according to the report. World of Warcraft by Activision Blizzard (ATVI) still tops the list with the most registered players and peak simultaneous online users. But the current government regulatory fighting over its Chinese license, held by Netease, may yet have a negative impact on the game, according to the report. </p>
<p><a href="http://blogs.wsj.com/digits/2009/11/23/china-to-claim-half-of-online-game-market-report-says/">Read the rest of this post on the original site</a>
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		<title>Glasses-Free 3-D Set to Grow, Thomson Reuters Says</title>
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		<pubDate>Mon, 23 Nov 2009 08:01:07 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18246</guid>
		<description><![CDATA[The term “3-D” has been largely synonymous with Hollywood blockbusters, buttered popcorn and ill-fitting cardboard glasses since the 1950s, when three-dimensionality was introduced to draw TV owners into theaters.

Over the past 20 years, 3-D-capable devices like set-top boxes as well as 3-D programming have become available at home. A lack of standard broadcasting formats, relatively little content and the need for 3-D glasses, however, have kept it from a broad audience.]]></description>
			<content:encoded><![CDATA[<p>By Lauren Goode, Reporter, The Wall Street Journal</p>
<p>The term “3-D” has been largely synonymous with Hollywood blockbusters, buttered popcorn and ill-fitting cardboard glasses since the 1950s, when three-dimensionality was introduced to draw TV owners into theaters.</p>
<p>Over the past 20 years, 3-D-capable devices like set-top boxes as well as 3-D programming have become available at home. A lack of standard broadcasting formats, relatively little content and the need for 3-D glasses, however, have kept it from a broad audience.</p>
<p>Tech companies are betting that will all change, and when it does, you’ll be able to lose the glasses.</p>
<p>According to new data from Thomson Reuters, 3-D-related patents have risen sharply in recent years, led by companies such as Samsung, Panasonic and Toshiba. “It will only be a matter of time before 3-D televisions start showing up in the home,” the report says.</p>
<p>Patent activity in the 3-D television space grew 69 percent over a five-year period, with more than 1,000 unique invention patents filed last year alone. This year is on par, with 486 filed in the first half of 2009.</p>
<p><a href="http://blogs.wsj.com/digits/2009/11/20/glasses-free-3-d-set-to-grow-thomson-reuters-says/?mod=">Read the rest of this post on the original site</a>
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		<title>Almost Famous: Elemental Technologies' Sam Blackman</title>
		<link>http://voices.allthingsd.com/20091120/almost-famous-elemental-technologies-sam-blackman/</link>
		<comments>http://voices.allthingsd.com/20091120/almost-famous-elemental-technologies-sam-blackman/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 23:01:48 +0000</pubDate>
		<dc:creator>Drake Martinet</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18084</guid>
		<description><![CDATA[A new feature wherein All Things Digital looks at up-and-coming and innovative start-ups you should know about.

This week: We caught up with Sam Blackman, CEO of Elemental Technologies at the San Francisco NewTeeVee Live conference. Elemental Technologies hopes to become a major player in the future of online and over-the-air video through its high-performance encoding technology.]]></description>
			<content:encoded><![CDATA[<p>By Drake Martinet, Intern, All Things Digital</p>
<p>A new feature wherein <strong>All Things Digital</strong> looks at up-and-coming and innovative start-ups you should know about.</p>
<p>This week: We caught up with Sam Blackman, CEO of Elemental Technologies at the San Francisco NewTeeVee Live conference.</p>
<p><a href="http://elementaltechnologies.com/"><strong>Elemental Technologies</strong></a> hopes to become a major player in the future of online and over-the-air video through its high-performance encoding technology. </p>
<p><img src="http://voices.allthingsd.com/files/2009/11/tri-pic-Blackman.jpg" alt="blackman" title="Sam Blackman" width="380" height="101" class="photo aligncenter size-full wp-image-17746" /></a></p>
<p><strong>Who</strong>: Sam Blackman</p>
<p><strong>What</strong>: CEO and Chairman of Elemental Technologies.</p>
<p><strong>Why</strong>: People want to watch live video on all their devices. Making a new version of a given video for every device is time- and processor-intensive. Elemental says it can replace up to five existing dedicated servers with one of its own, based on its proprietary software. </p>
<p><strong>Where</strong>: <a href="http://twitter.com/elementaltech">@elementaltech</a> (Twitter); <a href="http://elementaltechnologies.com/blog/company">company blog</a>; Portland (analog place).</p>
<p><strong>Who else</strong>: Sam says, “We&#8217;re the first-ever company to take advantage of GPUs for video processing,&#8221; but Nvidia (NVDA) is the key hardware player.</p>
<hr />
<h4 class="subhed">Five Stats You Won&#8217;t Find in His Facebook Profile</h4>
<p><strong>Worst Job</strong>: Barista. Late for the Trolley coffee. It had this really abusive owner. He&#8217;d yell at us if we gave a half-pump too much flavoring. </p>
<p><strong>Gadget of the Moment</strong>: Lenovo X301. It&#8217;s all about the keyboard.</p>
<p><strong>Early Geek Influence</strong>: Jack Dudman. He was a neighbor growing up and was Steve Jobs&#8217;s math teacher at Reed College.</p>
<p><strong>Wishes There Was an App for That</strong>: A really smart public transit app. Like one that knows where I am and can tell me which of the options near me I can go to, to get to my destination fastest. </p>
<p><strong>Sport You Can&#8217;t Live Without</strong>: Ultimate Frisbee</p>
<hr />
<h4 class="subhed">Bio in 140 Characters</h4>
<p>Raised in Oregon. EE at Brown. Time at Intel, then Pixelworks. Left to start Elemental Technologies. Loves work, kids and Ultimate Frisbee.</p>
<hr />
<h4 class="subhed">The Five Questions</h4>
<p class="question"><em>Elemental’s products seem pretty hardcore geeky. Break it down for me.</em></p>
<p>The man on the street today wants to view video on any device at any time. The content owners of that video need to be able to format the video differently for each type of device ["transcoding"]. We make that process much cheaper. At the beginning, we saw that there was going to be a huge increase in the amount of video produced out there, but that it was hard to distribute. </p>
<p><a href="http://voices.allthingsd.com/files/2009/11/elemental_logo.png"><img src="http://voices.allthingsd.com/files/2009/11/elemental_logo.png" alt="elemental_logo" title="elemental_logo" width="184" height="69" class="alignright size-full wp-image-18087" /></a></p>
<p>Right now it&#8217;s really hard [lots of equipment and time] to create, say, 240 versions of every video [so that they can be viewed quickly on an iPhone and in HD on a laptop, for instance]. Four to five regular CPU [central processing unit] servers can be replaced by one of our servers with a GPU [graphical processing unit] and our software. That means far less cost for businesses and many more video options for the consumer.</p>
<p class="question"><em>Device variations are just exploding. How do you see the changing landscape moving your business?</em></p>
<p>I don’t see the number of video formats decreasing at all. Every company that [produces] a device wants to control delivery to it. No one is going to dominate the cellphone market. It&#8217;s just too big. You can get three percent and have a nice business. As long as that is the way the game is played, our products will be very desirable.</p>
<p class="question"><em>Why are you going to be the first software company to acquire an auto body shop?</em></p>
<p>That’s my dream. The way our product works is, when we take an order, we just submit the hardware request to Dell (DELL). They plug in a GPU. We take the box and add our software.</p>
<p>The funny story is that we wanted a more custom look, so we found this auto body shop in Portland that takes the bezels [rack server face plates], sands them, cleans them, repaints them and sends them back. They look beautiful, like tons of engineering went into it. Dell will do that for you, but its 20 grand, and we&#8217;re a start-up. That’s my dream, a company that doesn&#8217;t have any employees who drive to work but owns an auto body shop. </p>
<p class="question"><em>Every geek has a memory where they saw something new and had to say to themselves, &#8220;Dang, I love living in the future.&#8221; What&#8217;s yours?</em></p>
<p>I know exactly what that was. Turtle graphics. My mother put me in a programming class in kindergarten, and there was this thing called LOGO [where you could use computer instructions to make an onscreen turtle draw something]. I had an hour class where I figured out how to draw a square. I went home that night and wrote down on paper a program that would draw the American flag.</p>
<p>My neighbor had an Apple (AAPL) IIc that I used to input that first program. I probably stayed up all night as a six-year-old doing that and that was it for me. What a genius idea. I mean, kids love seeing results, and there were no visual results [from programming] for a long time. LOGO was the first thing where you could spend about an hour and get visual results. </p>
<p class="question"><em>What tech war are you watching most closely? </em></p>
<p>There’s a battle looming between Intel (INTC) and Nvidia, as Intel releases their own GPU architecture. We&#8217;re trying to be really well-positioned to benefit from that arms race of the FLOPS [the processing performance unit]. </p>
<hr />
<h4 class="subhed">The In Living Color Interview</h4>
<div class="video-wsj"><object width="380" height="216"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=6BE1E2C1-3F30-4283-BDA8-E7934044ED7B&playerid=4001&plyMediaEnabled=1&configURL=http://wsj.vo.llnwd.net/o28/players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={6BE1E2C1-3F30-4283-BDA8-E7934044ED7B}&playerid=4001&plyMediaEnabled=1&configURL=http://wsj.vo.llnwd.net/o28/players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="380" height="216" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object>
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		<title>New California Rules to Make TVs Greener</title>
		<link>http://voices.allthingsd.com/20091119/new-california-rules-to-make-tvs-greener/</link>
		<comments>http://voices.allthingsd.com/20091119/new-california-rules-to-make-tvs-greener/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 08:45:51 +0000</pubDate>
		<dc:creator>Rebecca Smith</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18079</guid>
		<description><![CDATA[California created the nation's first energy-efficiency standard for television sets, arguing that it needed to act because federal energy officials have been slow to confront the issue.

Under the standard adopted Wednesday by the California Energy Commission, no TV with a screen size less than 58 inches may be sold in the state after 2011 unless it meets limits on energy consumption.]]></description>
			<content:encoded><![CDATA[<p>By Rebecca Smith, Reporter, The Wall Street Journal</p>
<p>California created the nation&#8217;s first energy-efficiency standard for television sets, arguing that it needed to act because federal energy officials have been slow to confront the issue.</p>
<p>Under the standard adopted Wednesday by the California Energy Commission, no TV with a screen size less than 58 inches may be sold in the state after 2011 unless it meets limits on energy consumption. The standard tightens further in 2013. (Larger screens were left for future examination.)</p>
<p>Sets sold in California under the standard would consume 33 percent less electricity in 2011 and 49 percent less in 2013 than the average set sold today, according to the commission. The standard replaces a rule that only considered energy use when sets were in standby mode.</p>
<p><a href="http://online.wsj.com/article/SB125857362513954193.html">Read the rest of this post on the original site</a>
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		<title>Start-Ups Linking TV to the Web Talk Business Models</title>
		<link>http://voices.allthingsd.com/20091118/start-ups-linking-tv-to-the-web-talk-business-models/</link>
		<comments>http://voices.allthingsd.com/20091118/start-ups-linking-tv-to-the-web-talk-business-models/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 17:30:01 +0000</pubDate>
		<dc:creator>Scott Austin</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18042</guid>
		<description><![CDATA[I remember my brother showing off a new device in the late 1990s that let him navigate the Internet on the television. Back then, there were no dogs riding skateboards on YouTube or NBC dramas on Hulu, but the technology from WebTV appeared to be a breakthrough in the convergence of the two mediums.]]></description>
			<content:encoded><![CDATA[<p>By Scott Austin, Reporter, The Wall Street Journal</p>
<p>I remember my brother showing off a new device in the late 1990s that let him navigate the Internet on the television. Back then, there were no dogs riding skateboards on YouTube or NBC dramas on Hulu, but the technology from WebTV appeared to be a breakthrough in the convergence of the two mediums.</p>
<p>The frustrating thing about WebTV was that the dialup connection was so slow&#8211;at times crippling&#8211;that you often sat on the couch waiting minutes for a page to load. Plus, the resolution on TVs then was far from hi-res, and the lack of multimedia on the Web made the task rather boring.</p>
<p>Fast forward more than a decade: While you can now search the Web at lightning speed on the tube, watch television shows online at will and view Internet videos with clarity on any screen, companies are still struggling to come up with a business model for the Internet-connected television market.</p>
<p><a href="http://blogs.wsj.com/venturecapital/2009/11/17/start-ups-linking-tv-to-the-web-talk-business-models/?mod=tech">Read the rest of this post on the original site</a>
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		<title>What Current TV's Moves Signal for Citizen Journalism</title>
		<link>http://voices.allthingsd.com/20091117/what-current-tvs-moves-signal-for-citizen-journalism/</link>
		<comments>http://voices.allthingsd.com/20091117/what-current-tvs-moves-signal-for-citizen-journalism/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 15:20:24 +0000</pubDate>
		<dc:creator>Andy Jordan</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=17993</guid>
		<description><![CDATA[Current TV began with a promise to be the great democratizer of media. Some four years into the experiment, it has a new chief executive who is shifting it away from short videos to more traditional cable programming.

In that transition, Current has cut shows and staff, with the most recent layoffs happening last week.]]></description>
			<content:encoded><![CDATA[<p>By Andy Jordan, Editor and Producer, Tech Diary, The Wall Street Journal</p>
<p>Current TV began with a promise to be the great democratizer of media. Some four years into the experiment, it has a new chief executive who is shifting it away from short videos to more traditional cable programming.</p>
<p>In that transition, Current has cut shows and staff, with the most recent layoffs happening last week. The announcement has prompted questions about citizen journalism’s future, though Mark Rosenthal, Current’s CEO and a former president and operating chief at MTV Networks, said that it isn’t in doubt.</p>
<p>“Current’s mission has not changed one iota,” he said in an interview. “Citizen journalism is far from dead.”</p>
<p>The moves are among Current’s first big changes from Mr. Rosenthal, who helped take MTV from videos to reality and entertainment programming in the ’90s. And while he said the network is still committed to viewer-created content, the format still faces plenty of skepticism as a business model.</p>
<p><a href="http://blogs.wsj.com/digits/2009/11/17/what-current-tvs-moves-signal-for-citizen-journalism/?mod=">Read the rest of this post on the original site</a>
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		<title>Chicago's Camera Network Is Everywhere</title>
		<link>http://voices.allthingsd.com/20091117/chicagos-camera-network-is-everywhere/</link>
		<comments>http://voices.allthingsd.com/20091117/chicagos-camera-network-is-everywhere/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 13:00:45 +0000</pubDate>
		<dc:creator>William M. Bulkeley</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=17985</guid>
		<description><![CDATA[A giant web of video-surveillance cameras has spread across Chicago, aiding police in the pursuit of criminals but raising fears that the City of Big Shoulders is becoming the City of Big Brother.

While many police forces are boosting video monitoring, video-surveillance experts believe Chicago has gone further than any other U.S. city in merging computer and video technology to police the streets.]]></description>
			<content:encoded><![CDATA[<p>By William M. Bulkeley, Reporter, The Wall Street Journal</p>
<p>A giant web of video-surveillance cameras has spread across Chicago, aiding police in the pursuit of criminals but raising fears that the City of Big Shoulders is becoming the City of Big Brother.</p>
<p>While many police forces are boosting video monitoring, video-surveillance experts believe Chicago has gone further than any other U.S. city in merging computer and video technology to police the streets. The networked system is also unusual because of its scope and the integration of nonpolice cameras.</p>
<p>The city links the 1,500 cameras that police have placed in trouble spots with thousands more&#8211;police won&#8217;t say how many&#8211;that have been installed by other government agencies and the private sector in city buses, businesses, public schools, subway stations, housing projects and elsewhere.</p>
<p><a href="http://online.wsj.com/article/SB10001424052748704538404574539910412824756.html">Read the rest of this post on the original site</a>
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		<title>Almost Famous: Aviary's Israel Derdik</title>
		<link>http://voices.allthingsd.com/20091113/almost-famous-aviarys-israel-derdik/</link>
		<comments>http://voices.allthingsd.com/20091113/almost-famous-aviarys-israel-derdik/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 16:21:07 +0000</pubDate>
		<dc:creator>Drake Martinet</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=17694</guid>
		<description><![CDATA[A new feature wherein All Things Digital looks at up-and-coming and innovative start-ups you should know about.

This week: A Skype visit with, some questions for and a few pertinent stats about Israel Derdik and his high-flying media suite, Aviary, a Web-based media-editing platform that enables users to alter, save and present their multimedia creations, all in the cloud.]]></description>
			<content:encoded><![CDATA[<p>By Drake Martinet, Intern, All Things Digital</p>
<p>A new feature wherein <strong>All Things Digital</strong> looks at up-and-coming and innovative start-ups you should know about.</p>
<p>This week: A Skype visit with, some questions for and a few pertinent stats about Israel Derdik and his high-flying media suite, <a href="http://www.aviary.com"><strong>Aviary</strong></a>, a Web-based media-editing platform that enables users to alter, save and present their multimedia creations, all in the cloud.</p>
<p><img src="http://voices.allthingsd.com/files/2009/11/Iz-image.jpg" alt="Iz-image" title="Iz-image" width="382" height="101" class="photo aligncenter size-full wp-image-17746" /></a></p>
<p><strong>Who</strong>: Israel Derdik, or &#8220;Iz&#8221; to his friends.</p>
<p><strong>What</strong>: CTO of <a href="http://www.aviary.com/">Aviary</a>.</p>
<p><strong>Why</strong>: Aviary is a Web-based media-manipulation suite comprised of flash-based tools for in-browser image editing, pattern generation, image effects, image markup, screen capture and audio editing. Let&#8217;s call it Adobe (ADBE) Lite. </p>
<p><strong>Where</strong>: <a href="http://twitter.com/iz/">@iz</a> (Twitter); <a href="http://www.aviary.com/about">aviary.com/about</a> (corporate bio); Hewlett, New York (analog place).</p>
<p><strong>Who else</strong>: Sumopaint, Pixler, Garage Band.</p>
<hr />
<h4 class="subhed">Five Stats You Won&#8217;t Find in His Facebook Profile</h4>
<p><strong>Worst Job</strong>: Tech Support Intern, Prudential Securities.</p>
<p><strong>Has a Geek Crush on</strong>: Gina Trapani, Lifehacker.com. </p>
<p><strong>Gadget of the Moment</strong>: Chartbeat app for iPhone.</p>
<p><strong>Wishes There Was an App for</strong>: Home automation. &#8220;I want to have little touchscreens in every room of the house to control lights, HVAC, alarms, all of it. Basically, I want the touchscreens.&#8221;</p>
<p><strong>First Computer</strong>: Commodore VIC 20. &#8220;My dad brought home a VIC 20 when I was six or seven. We played these little games on it&#8211;it had a tape drive. I&#8217;ve been hooked ever since.&#8221;</p>
<hr />
<h4 class="subhed">Bio in 140 Characters</h4>
<p>Born in Brooklyn. CS degree from Brooklyn College. Became an intern at ConEd. Bubble of Web 1.0 burst. Then co-founded Aviary.</p>
<hr />
<h4 class="subhed">The Five Questions</h4>
<p class="question"><em>What makes Aviary different from Adobe CS or Garage Band?</em></p>
<p>Aviary can do lots of things, but there&#8217;s nothing to install. It&#8217;s flash-based and runs right in your browser. The benefit of running that stuff in the cloud is every time you save it, it saves to our servers, and you can access it from any computer.</p>
<p><img src="http://voices.allthingsd.com/files/2009/11/aviary-logo-250x106.png" alt="aviary-logo" title="aviary-logo" width="200" height="80" class="alignright" /></p>
<p>We also make it easy to do the basic edits on Aviary. Then, for example, [you could] move the project to Photoshop for more heavy-duty stuff. You can also open other peoples&#8217; works&#8211;if they haven&#8217;t made them private with a premium account&#8211;and see how they did something. We call it &#8220;creation on the fly.&#8221;</p>
<p class="question"><em>Are users ready for this?</em></p>
<p>Absolutely. We&#8217;re seeing it [cloud computing] more with Gmail; people are moving more of their applications to the Web. I think online image editing is still in its nascent stages, but it&#8217;s going to get there. [Aviary is] definitely building for the power user, the top of the pyramid, but it will trickle down. </p>
<p class="question"><em>You just completed a successful round of funding. How will Aviary expand?</em></p>
<p>Well, we&#8217;d love to get into bed with Flickr [Yahoo’s (YHOO) popular image-sharing site]. We can already pull images right from your Flickr account, and very shortly we’ll be able to push images back via their API. Currently, there’s a big hole for video editing and stuff for YouTube.</p>
<p><img src="http://voices.allthingsd.com/files/2009/11/aviary-eggs.jpg" alt="aviary-eggs" title="aviary-eggs" width="200" height="133" class="alignleft size-full wp-image-17762" /></p>
<p>That&#8217;s a really, really tough problem to solve because of the file sizes involved. There is also music creation possibly, as opposed to just looping things together and adding effects.</p>
<p class="question"><em>Every geek has a memory where they saw something new and had to say to themselves, &#8220;Dang, I love living in the future.&#8221; What&#8217;s yours?</em></p>
<p>I&#8217;ll tell you exactly what it is because it really stands out. I don&#8217;t know if you&#8217;ve ever been to Wannado City in Florida. It&#8217;s a kids&#8217; amusement park that&#8217;s entirely indoors. It looks like a huge city, and the kids can do all the jobs&#8211;they can be police officers, and there&#8217;s fire trucks going back an forth that the kids can sit in, and there&#8217;s a bakery&#8211;it&#8217;s a really cool place. But what struck me as cool is that they give this bracelet to each person in the family when you walk in, and at any given moment you can walk to a kiosk, swipe your bracelet and see where anyone else in your family is in the building. I assume they are using some kind of RFID tags, but when I saw that I was like, &#8220;Wow, that’s really awesome.&#8221;</p>
<p class="question"><em>If you could change one thing about the Internet, what would it be?</em></p>
<p>The worst would have to be bad advice in tech support forums. Sometimes, I go on there, and there is just really bad advice. I look at it and think, &#8220;I could do that better.&#8221; Incompetence drives me crazy.</p>
<hr />
<h4 class="subhed">The In Living Color Interview</h4>
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		<title>Playdom Investor Tim Chang on Why Social Gaming Is Hot</title>
		<link>http://voices.allthingsd.com/20091112/playdom-investor-tim-chang-on-why-social-gaming-is-hot/</link>
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		<pubDate>Thu, 12 Nov 2009 20:09:06 +0000</pubDate>
		<dc:creator>Tomio Geron</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=17825</guid>
		<description><![CDATA[Interest in social gaming is jumping to new heights. One of the players in the space, Playdom Inc., just raised a giant-sized $43 million round from Lightspeed Venture Partners, New Enterprise Associates, Norwest Venture Partners and Rick Thompson, one of the co-founders and an existing angel investor in the company.]]></description>
			<content:encoded><![CDATA[<p>By Tomio Geron, Reporter, The Wall Street Journal</p>
<p>Interest in social gaming is jumping to new heights. One of the players in the space, Playdom Inc., just raised a giant-sized $43 million round from Lightspeed Venture Partners, New Enterprise Associates, Norwest Venture Partners and Rick Thompson, one of the co-founders and an existing angel investor in the company.</p>
<p>That funding comes just a day after news that competitor Playfish Inc. has agreed to be acquired by Electronic Arts Inc. (ERTS) for $300 million plus $100 million in potential earn-outs. A third company, Zynga Inc., which also makes games played on social networking sites, has raised nearly $40 million from venture investors and is currently locked in litigation with Playdom over theft of trade secrets.</p>
<p>We caught up with Tim Chang, principal at Norwest, to talk about Playdom’s latest funding. Here’s an edited excerpt of our interview:</p>
<p><a href="http://blogs.wsj.com/venturecapital/2009/11/12/playdom-investor-tim-chang-on-why-social-gaming-is-hot/">Read the rest of this post on the original site</a>
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		<title>Beyond Gaming: Watching TV on Your Xbox</title>
		<link>http://voices.allthingsd.com/20091112/beyond-gaming-watching-tv-on-your-xbox/</link>
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		<pubDate>Thu, 12 Nov 2009 17:45:01 +0000</pubDate>
		<dc:creator>Yukari Iwatani Kane</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=17813</guid>
		<description><![CDATA[Ben Schefers bought his first Microsoft Corp. Xbox 360 console four months ago to play games remotely with his friends. But the 33-year-old database manager now spends more time using it to play movies, television shows and documentaries.

"It's something that my wife and I can both agree on," he says, adding that he plays Xbox 360 games only a few times a week--and often only after his wife is asleep.]]></description>
			<content:encoded><![CDATA[<p>By Yukari Iwatani Kane, Reporter, The Wall Street Journal</p>
<p>Ben Schefers bought his first Microsoft Corp. (MSFT) Xbox 360 console four months ago to play games remotely with his friends. But the 33-year-old database manager now spends more time using it to play movies, television shows and documentaries.</p>
<p>&#8220;It&#8217;s something that my wife and I can both agree on,&#8221; he says, adding that he plays Xbox 360 games only a few times a week&#8211;and often only after his wife is asleep. Each night, he and his wife, who live in Berkeley, Calif., spend an hour or two catching up on TV shows with the console. &#8220;It&#8217;s kind of taken over from our DVD player,&#8221; says Mr. Schefers.</p>
<p>Videogame consoles like the Xbox 360 and Sony Corp.&#8217;s (SNE) PlayStation 3 were designed primarily to play games, but the gadgets are increasingly evolving into multimedia home-entertainment devices as manufacturers add nongame features. </p>
<p><a href="http://online.wsj.com/article/SB10001424052748704328104574516240890098438.html">Read the rest of this post on the original site</a>
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		<title>Music Industry Bows to Point-and-Shoot Cameras</title>
		<link>http://voices.allthingsd.com/20091110/music-industry-bows-to-point-and-shoot-cameras/</link>
		<comments>http://voices.allthingsd.com/20091110/music-industry-bows-to-point-and-shoot-cameras/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 22:36:23 +0000</pubDate>
		<dc:creator>Daniel Terdiman</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=17659</guid>
		<description><![CDATA[As cheap, powerful automatic cameras and camera phones proliferate, the music industry--and its sports counterpart--have had to realize they can't control fans' ability to take pictures.]]></description>
			<content:encoded><![CDATA[<p>By Daniel Terdiman, Editor, Geek Gestalt, CNET</p>
<p>At last month&#8217;s huge U2 show at the Rose Bowl in Pasadena, Calif., how could you tell the difference between the professional photographers and your average amateurs? </p>
<p>Answer: the professionals were the ones whisked away after Bono and friends finished their third song, and the amateurs were still there, happily shooting to their heart&#8217;s content.  </p>
<p>Nearly every person at any show these days is going to have some form of camera with them, be it a point-and-shoot, an iPhone or some other camera phone, and it seems that there is almost no way to imagine keeping all those devices out. </p>
<p>That new reality is forcing an increasing number of bands to come to grips with the fact that they can&#8217;t really control the images from their shows, and that, for the most part, they&#8217;re better off letting fans cram Facebook and Flickr with such pictures anyway. </p>
<p>&#8220;It&#8217;s an acknowledgment of the way technology is changing, and how much digital cameras have become a part of our lives,&#8221; Rob Sheridan, the creative director for Nine Inch Nails, told CNET News. &#8220;Now that everyone has video and still cameras in their phones, and pocket digital cameras take HD video and great quality pictures, not only is it impossible to keep cameras out of shows, but it&#8217;s fighting an increasingly uphill battle against what is now a cultural norm: people freely documenting their lives and the things they do to share it with friends and family.&#8221;</p>
<p>In fact, the only people who may emerge frustrated from this new paradigm are the professionals. For those shooting with credentials, the phrase is &#8220;three songs and you&#8217;re gone,&#8221; said Bob Carey, the president of the National Press Photographers Association, meaning that pros are generally allowed to shoot from a designated &#8220;pit&#8221; near the stage during a band&#8217;s first three songs, and then they have to leave. </p>
<p>Last month, I was one of those sporting a photo pass at the 96,000-fan U2 Rose Bowl show. And even as I was clicking away during those first three songs, I was acutely aware that there were hundreds of people even closer to the stage than I was, toting cameras capable of taking some pretty great pictures. Indeed, a quick Flickr search <a href="http://www.flickr.com/photos/loveisblindness/4049028198/">confirmed</a> just that. </p>
<p><strong>Little dynamos</strong><br />
Many of those fans&#8211;and thousands more throughout the Rose Bowl that night&#8211;were shooting with nothing more than a camera phone. And no one worries about the dissemination of images taken with devices like that. But some people were shooting with cameras like Canon&#8217;s new PowerShot G11, a little 12.5-ounce, 10-megapixel dynamo much more than capable of producing professional images. </p>
<p>So, while the professionals are being ushered out after those three songs, how is it that the fans are able to keep shooting? </p>
<p>The answer is camera policies in effect at concerts, which are almost always defined by the bands themselves. And conversations with people throughout the music industry make it clear that while there are no standard policies, and that the rules run the gamut from &#8220;anything goes&#8221; to &#8220;no pictures, please,&#8221; artists today are increasingly tolerant, even encouraging, of fans taking all the pictures they want. </p>
<p>Look, for example, at the Nine Inch Nails Web site, which spells out the band&#8217;s <a href="http://www.nin.com/?id=93361">open camera policy</a>, &#8220;inviting fans to capture the events with anything from a cell phone to a hi-def video camera.&#8221; The reason is clear: &#8220;The results have been overwhelming, filling our own galleries with thousands of images and videos from every show, and inspiring a number of ambitious fan-sourced video projects within the NIN community. Some of those projects are starting to surface now, and we <a href="http://twitter.com/trent_reznor/status/5075920019">couldn&#8217;t be happier</a> with the way the fans have organized themselves and created some truly impressive work.&#8221;</p>
<p>Further, Sheridan told CNET News, even the proliferation of pictures of the band&#8217;s shows taken by fans hasn&#8217;t hurt its commercial interests.</p>
<p>&#8220;Despite the fact that our fans take thousands and thousands of their own photos at each NIN show with whatever camera they&#8217;d like, we still sell prints of live photos taken by me through a Web site called frcphotos.com,&#8221; said Sheridan. &#8220;This is presumably the type of thing that other acts would be trying to &#8216;protect&#8217; by limiting photography at shows, but we&#8217;ve found that fans are still eager to purchase reasonably-priced professional prints, often taken at angles or distances that only someone working for the band would have access to.&#8221;</p>
<p>Some artists are clearly concerned about fans&#8217; rights to take pictures, and go so far as to issue reminders when there are restrictions. For example, the indie rock due, Tegan and Sara, have <a href="http://twitter.com/theteganandsara/status/2349588764">sent tweets</a> saying things like, &#8220;Hollywood Bowl restricts cameras that are deemed professional. This usually means cameras with a removable lens. So keep that in mind!!!&#8221;  And, of course, other rock stars are not at all behind the notion of fans taking pictures. Among those are said to be <a href="http://prince.org/msg/12/239085">Prince</a>, Kanye West, Bjork, and others. At shows by those artists, security is known to assiduously stop people from taking pictures of any kind, even with camera phones, though one wonders just <a href="http://www.flickr.com/photos/jufemaiz/2268177377/">how effective</a> such policies can be.  </p>
<p><strong>Less anti-camera attitudes</strong><br />
But clearly, anti-camera attitudes are becoming less and less prevalent these days.   </p>
<p>&#8220;It&#8217;s something that artists have come to realize they have no control over,&#8221; said Abe Baruck, a manager who works with big-name acts like Journey, Clint Black, and Peter Wolf. It&#8217;s &#8220;more a realization that this is just the way people enjoy entertainment. They want to capture something for their own nostalgia (and it) just doesn&#8217;t go anywhere other than for their own use.&#8221; </p>
<p>That thinking is likely what is behind the restrictions on specific kinds of camera equipment at some shows, like U2&#8217;s, and on professionals. Even though millions of amateur photographers now own digital SLRs, there is still a mindset in the entertainment industry that anyone toting one at a concert is a professional and therefore should be limited in where and how they shoot. </p>
<p>That&#8217;s why some bands, like U2, make a point of allowing fans to take pictures, so long as they stick to lower-end equipment. &#8220;Since 2001, U2 has openly allowed fans to bring cameras to their shows,&#8221; reads the <a href="http://www.u2tours.com/faq/">FAQ</a> on the site U2tours.com. &#8220;Your camera, however, must be a point-and-shoot camera; DSLRs are not allowed.&#8221; </p>
<p>&#8220;It&#8217;s just a very simple calling card saying, &#8216;I&#8217;m a professional media person,&#8217;&#8221; Philip Blaine, a producer with Coachella promoter Goldenvoice, said of photographers with digital SLRs, &#8220;&#8216;and I know how to utilize this media in a professional manner.&#8217;&#8221; </p>
<p>And while it&#8217;s generally bands that are setting camera policies, some venues have also asserted control over what fans can and can&#8217;t bring. </p>
<p>One example is the Hollywood Bowl, in Los Angeles. As evidenced by the tweet from Tegan and Sara, that venue imposes restrictions around certain kinds of equipment. A Hollywood Bowl spokeswoman said that that venue won&#8217;t let ticket-holders bring in professional-grade equipment. </p>
<p>Professional sports seem to largely work the same way. According to NFL spokesperson Brian McCarthy, football fans are allowed to bring in any kind of still camera&#8211;though lenses are restricted to less than six inches long, for security reasons&#8211;they want. That policy is standard across the entire NFL, McCarthy added, and prohibits fans from bringing in any kind of camcorder. </p>
<p>The same basic policy applies to other sports, too. According to Nick Ohayre, a spokesperson for the NBA&#8217;s Golden State Warriors, fans are free to carry and use cameras at basketball games, so long as they don&#8217;t use flash and don&#8217;t bring large, professional equipment. </p>
<p>But over time, as the technology improves, it may become more common and force sports leagues and entertainers to pay more attention to what&#8217;s happening with imagery taken by the thousands of small devices fans bring with them to events, especially as the quality of pictures from those devices is often good enough for professional publication and licensing. </p>
<p>Some even think that band representatives need to do a better job of keeping up with what&#8217;s possible in technology. </p>
<p>&#8220;I don&#8217;t think they&#8217;re aware of some of (what&#8217;s possible) with new devices,&#8221; said Carey of the National Press Photographers Association. &#8220;I don&#8217;t think they&#8217;ve figured out the nuances of what point-and-shoots can do with photos and video.&#8221; </p>
<p>But the increasing permissive attitude toward letting fans shoot whatever photos they please may simply come down to the realities of what it would take to do a serious search of every one of the thousands of people who go through an event&#8217;s gates. </p>
<p>In the old days, said New York freelancer Lia Bulaong, if she wanted to sneak a camera into a show, she would hide its battery in her bra and then convince security she had brought her powerless camera into the show in order not to risk it being stolen from her car. </p>
<p>But in the last two or three years, she said, such subterfuge is pointless. </p>
<p>&#8220;No-camera policies just became extra ridiculous because pretty much everyone has a camera in their phone,&#8221; Bulaong said. &#8220;Venues can&#8217;t turn away camera phones and will never the capacity to check them in like they do coats and bags.&#8221; </p>
<p>Plus, she pointed out, more and more, the bands want to incorporate the fans&#8217; phones into their shows.  </p>
<p>&#8220;The one thing you will see at every concert now, regardless of the artist, is the moment when everyone has their camera phone out and the venue is awash in tiny lit up screens.&#8221;</p>
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		<title>Fox Releases an iPhone App for DVDs</title>
		<link>http://voices.allthingsd.com/20091110/fox-releases-an-iphone-app-for-dvds/</link>
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		<pubDate>Tue, 10 Nov 2009 18:47:03 +0000</pubDate>
		<dc:creator>Ethan Smith</dc:creator>
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		<description><![CDATA[Twentieth Century Fox is hoping to lure viewers back to the cratering DVD market--by offering them an endless series of digital distractions during home releases of the studio’s movies.

FoxPop, a technology that makes its debut next month, works like a specialized Twitter feed, offering up a string of trivia, photos and shopping suggestions during selected movies.]]></description>
			<content:encoded><![CDATA[<p>By Ethan Smith, Reporter, The Wall Street Journal</p>
<p>Twentieth Century Fox is hoping to lure viewers back to the cratering DVD market&#8211;by offering them an endless series of digital distractions during home releases of the studio’s movies.</p>
<p>FoxPop, a technology that makes its debut next month, works like a specialized Twitter feed, offering up a string of trivia, photos and shopping suggestions during selected movies.</p>
<p>Users can run the application on their computers or their iPhones or iPod touches. It syncs with the movie, displaying material that is supposed to be relevant to what is happening on-screen at that moment.</p>
<p>FoxPop is to make its debut Dec. 1 with the home-video release of “Night at the Museum: Battle of the Smithsonian,” this year’s sequel to the 2006 Ben Stiller comedy. Fox hired a marketing company to write a string of informational tidbits and quizzes about the movie’s stars, props and setting, which is filled with artworks and artifacts from the museum’s archives. </p>
<p><a href="http://blogs.wsj.com/digits/2009/11/10/fox-releases-an-iphone-app-for-dvds/?mod=">Read the rest of this post on the original site</a>
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