by Yukari Iwatani Kane, Reporter, The Wall Street Journal
When Jon Myers and partner Chuck Hootman created their first iPhone app, “Cornhole All-Stars,” their aim was to come up with a fun, casual game that would give them a foothold for their new game start-up JUFTi. The last thing they expected was to run into censorship troubles, which they did–in Canada.
by Nick Wingfield, Reporter, The Wall Street Journal
Microsoft Corp. has closed the technological gap with Adobe Systems Inc. in a battle over software for adding video and animation to Web sites. But Microsoft’s efforts to win customers in the market are moving much slower.
High-end filmmakers aren’t just making movies these days. They’re building virtual worlds before shooting a single frame of film, using digital tools that blur the lines between animation and live-action, virtual sets and physical soundstage, photorealistic cartoon characters and motion-captured human beings.
Imagine this: You’re an independent filmmaker and your first animated feature is getting rave reviews. It’s being shown at dozens of festivals around the world, and is taking home prestigious awards, such as that of Germany’s Berlinale festival. But unless you can come up with the $220,000 that music publishers are demanding, it will never see a commercial release. What do you do?
Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology. … Researchers at a Californian company that makes computer-generated imagery for Hollywood films started with a video of an employee talking. They then broke down down the facial movements down into dozens of smaller movements, each of which was given a “control system.”
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