Digital toys and Web sites for kids have had a mixed history. But the future is so full of techno-savvy kids that toy makers are finding they have no choice but to move into the digital realm by providing better online entertainment, as well as digital toys in the physical world.
When the chief executives of the Big Three automakers went to Washington, D.C. with tin cups in hand asking for a $25 billion government bailout, they triggered public outrage when it was revealed they’d flown in on luxury private jets.
Games are starting to catch up with movies in this respect: Low-budget titles from indie studios have the same chance to succeed as blockbusters. And the indie game makers are about to make their biggest strides yet as Microsoft prepares to sell user-generated games on the Xbox 360 game console.
The web is abuzz with how vice presidential candidate Sarah Palin’s email got hacked. Hackers who obtained Alaska Gov. Palin’s email password apparently used the “forgot my password” feature of Yahoo’s email service.
Google is the sleeping giant when it comes to advertising in video games. While the company dominates search advertising, it has yet to make a big splash in video games. That could change soon, as the company has been quietly testing its “AdSense for Games” product for months.
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As the video game industry gears up for its annual E3 conference in July, the reality is setting in that the one-time entertainment extravaganza has become narrowly focused on console games, with very little room for PC games.
To unleash the wild creativity of the Internet on mobile phones, we have to open them up to the real Internet, says Mitchell Baker, the second speaker of the morning at the Web 2.0 Expo in San Francisco.
The chairman (er, chairwoman) of Mozilla says it shouldn’t matter what device you use to access the web.
Mozilla is the nonprofit that makes the Firefox browser, which is being used by hundreds of millions of people as an alternative to Microsoft’s Internet Explorer.
We’re going to have a veritable galaxy of virtual worlds soon. Investors put $184 million into 23 virtual-world companies during the first quarter of 2008, according to Virtual Worlds Management. That may sound like a lot, but the froth in this sector is actually down from the past.
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