by Gus Mustrapa, Contributor, Game|Life, Wired.com
The common perception of World of Warcraft is that the immensely popular online game is a haven for obsessive nerds–folks with no lives and little to contribute to society.
by Andrew LaVallee, Reporter, The Wall Street Journal
Remember “Don’t Copy That Floppy,” the anti-software-piracy video that warned ’90s-era kids away from copyright infringement?
The nearly 10-minute clip features two classroom gamers who flirt with making a duplicate disk so they can continue playing after school. A rapper appears onscreen and tells them the error of their ways.
by Marisa Taylor, Tech Reporter, The Wall Street Journal
Mobile gamers, the jig is up–-now we know what you were really up to during that conference call.
In a survey of 1,100 AT&T wireless customers, 57 percent said that they play games on their mobile devices, and half those gamers admitted to playing during work hours.
Last week, when the hardcore gamers of the world were supposed to be firing up The Lost and Damned, a new, downloadable episode of Grand Theft Auto IV, I instead decided to spend more than $400 for the privilege of playing a $10 game.
My friend told me an amazing story about his son and games. He didn’t feel comfortable with his son playing Call of Duty, which is rated T for teenager, so they agreed on a compromise. Well, sort of.
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