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Friday, July 17, 2009

Games Industry Suffers From Recession, Finally

Jared Newman

After a few months of lagging sales, market researcher NPD Group is finally saying the recession caught up with the video games industry.

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Wednesday, July 8, 2009

Videogaming Bucks Recession Trends

Marisa Taylor

The recession has affected the videogaming industry in some unexpected ways, with consumers buying more games and spending more time playing them, according to a new survey of 2,400 gamers by Nielsen.

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Friday, March 13, 2009

Diplomacy 2.0 With Cellphone Games

Marisa Taylor

For diplomacy’s sake, the State Department is banking on the fact that it’s not just Americans who are obsessed with gaming and cellphones.

The Bureau of International Information Programs at the DOS teamed up with MetroStar Systems, a Reston, Va.-based software developer, to create X-Life, a mobile game for Middle Easterners aimed at teaching them about English language and American history and culture.

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Wednesday, January 28, 2009

Plantronics Q3 Worse Than Forecast; Outlook Even Uglier

Eric Savitz

These are troubled times for headset maker Plantronics. The company is having issues across all of its businesses–overall revenue is down 22.1 percent.
Office corded products were down 21 percent; office cordless products were down 24 percent. Bluetooth headset products were down 22 percent. Gaming and computer products were down 18 percent. Its outlook is even worse.

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Friday, September 26, 2008

Jack Thompson Loses Boss Battle With Florida Bar

Ben Kuchera

Jack Thompson is a master of self-promotion. The Florida resident has made a career out of talking to anyone who will listen about the evils of video gaming, the violent ideas and passions that gaming puts into the minds and hearts of children, and the soulless industry that cranks out these terrible games.

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Wednesday, September 10, 2008

How Videogames Blind Us With Science

Clive Thompson

A few years ago, Constance Steinkuehler–a game academic at the University of Wisconsin–was spending 12 hours a day playing Lineage, the online world game. She was, as she puts it, a “siege princess,” running 150-person raids on hellishly difficult bosses.

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Wednesday, August 20, 2008

Fun Way to Lose Weight: Turn Dieting Into an RPG

Clive Thompson

A friend of mine recently slimmed down on Weight Watchers. She joined two months ago, and in just a couple of weeks, she’d shed 10 pounds. She’d been trying for a year to lose weight, but nothing worked–until now. Why did Weight Watchers work so well? For a really fascinating reason: because it isn’t a normal diet. It’s something more. Something fun. It’s an RPG.

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Thursday, August 7, 2008

Going Rogue

Jay Barnson

Cliff Harris had what many consider a dream job. He was a programmer at Lionhead Studios, home of star designer Peter Molyneux and the eventual developer of such titles as Fable and Black & White. But one man’s dream job is another’s soul-crushing grind.
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Tuesday, March 18, 2008

Push to Classify Internet Addiction as a Mental Disorder

Duncan Riley

An editorial to be published in the American Journal of Psychiatry argues that Internet addiction is a common compulsive-impulsive disorder that should be added to psychiatry’s official guidebook of mental disorders.

Report author Dr. Jerald Block defines Internet addiction as including “excessive gaming, sexual preoccupations and email/text messaging.” Block says that those suffering Internet addiction experience cravings, urges, withdrawal and tolerance, requiring more and better equipment and software, or more and more hours online.

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Tuesday, February 12, 2008

Apple Applies for Trademark Extension Relating to Gaming

Ken Fisher

Might Apple have interest in gaming beyond its poky iPod gaming offerings? Maybe, when you consider that the company has recently applied to expand its trademark into the realm of gaming. The new filing was made Feb. 5 and has not yet been assigned to an examining attorney.

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Friday, February 1, 2008

A History of Gaming Platforms: The Apple II

Matt Barton and Bill Loguidice

The Apple II is one of the most successful, influential and long-lived home computers of all time. Perhaps more than any other machine, it moved the home computer from the worktable of the hobbyist to the living room of the typical American family. The Apple series debuted in 1977 and became a definitive home computer after the introduction of the Disk II drive in 1978. The “Platinum” IIe, the last of the Apple II line, was in production until November 1993. For countless enthusiasts and professionals thriving in the industry today, the adventure began with their first bite of Apple.

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