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Thursday, March 12, 2009

Ethnic Technology

Kevin Kelly

It is puzzling why a particular technology does not spread everywhere throughout the world once invented. Instead the spread of technology has always been uneven, even among places with similar resources, geography, climate and culture. It is almost as if technology had an ethnic dimension.

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Wednesday, February 18, 2009

Amish Hackers

Kevin Kelly

The Amish have the undeserved reputation of being Luddites, of people who refuse to employ new technology. It’s well known the strictest of them don’t use electricity, or automobiles, but rather farm with manual tools and ride in a horse and buggy. Yet Amish lives are anything but anti-technological.

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Wednesday, October 8, 2008

The Expansion of Ignorance

Kevin Kelly

The fastest growing entity today is information. Information is expanding 10 times faster than the growth of any other manufactured or natural product on this planet.

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Wednesday, October 1, 2008

Thinkism

Kevin Kelly

Here is why you don’t have to worry about the Singularity in your lifetime: thinkism doesn’t work.

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Thursday, August 21, 2008

Why People Pirate Stuff

Kevin Kelly

In the universe of the free (”free” as in beer), getting ripped off is the norm. Yes, many products and services are deliberately priced at zero these days, but a significant portion of consumers will gravitate to illegitimate free versions of not-free stuff.

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Tuesday, July 1, 2008

The Google Way of Science

Kevin Kelly

There’s a dawning sense that extremely large databases of information, starting in the petabyte level, could change how we learn things. The traditional way of doing science entails constructing a hypothesis to match observed data or to solicit new data.

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Monday, April 21, 2008

Digital Things I’ve Been Wrong About

Kevin Kelly

Shortly after Will Wright released yet another version of his SimCity in the mid 1990s, I was visiting Maxis’ studios and chatting with Will about evolutionary system and self-generating software. SimCity was a city that built itself according to a few rules — which the player tweaked and tried to maximize. It was the ultimate nerd god-game, the nerd playing god. Will offered to give me a peek preview of his next project. SimCity was so cool, I was expecting something even more generative, more ambitious, more god-like–something like Spore.

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Tuesday, February 12, 2008

Better Than Free

Kevin Kelly

The Internet is a copy machine. At its most foundational level, it copies every action, every character, every thought we make while we ride upon it. In order to send a message from one corner of the Internet to another, the protocols of communication demand that the whole message be copied along the way several times. IT companies make a lot of money selling equipment that facilitates this ceaseless copying. Every bit of data ever produced on any computer is copied somewhere. The digital economy is thus run on a river of copies. Unlike the mass-produced reproductions of the machine age, these copies are not just cheap, they are free.

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This is a section of the All Things Digital Web site featuring posts from around the Web, from other Dow Jones properties and also original pieces we solicit. The section is now explicitly labeled that it comes "from other Web sites."

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