<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Voices &#187; Lively</title>
	<atom:link href="http://voices.allthingsd.com/tag/lively/feed/" rel="self" type="application/rss+xml" />
	<link>http://voices.allthingsd.com</link>
	<description>from other Web sites</description>
	<lastBuildDate>Wed, 25 Nov 2009 01:09:49 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<image>
		  <url>http://allthingsd.com/theme/images/logo-rss.jpg</url>
		  <title>All Things Digital</title>
		  <link>http://allthingsd.com/</link>
		  <width>144</width>
		  <height>22</height>
	</image>		<item>
		<title>Linden Bets on the Desire for Virtual Things</title>
		<link>http://voices.allthingsd.com/20090121/linden-bets-on-the-desire-for-virtual-things/</link>
		<comments>http://voices.allthingsd.com/20090121/linden-bets-on-the-desire-for-virtual-things/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 17:14:49 +0000</pubDate>
		<dc:creator>Don Clark</dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[frontpage]]></category>
		<category><![CDATA[Amazon.com]]></category>
		<category><![CDATA[corporate]]></category>
		<category><![CDATA[Digits]]></category>
		<category><![CDATA[Don Clark]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Lively]]></category>
		<category><![CDATA[mainstream]]></category>
		<category><![CDATA[merchants]]></category>
		<category><![CDATA[OnRez]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[The Wall Street Journal]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[Xsreet SL]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/?p=7808</guid>
		<description><![CDATA[Virtual worlds have had some real problems. Google, for instance, recently shut down an animated environment called Lively only five months after it was announced. And Linden Lab, whose Second Life online community was once front-page news, has neither reached many mainstream consumers nor created an important meeting place for corporate users.]]></description>
			<content:encoded><![CDATA[<p>By Don Clark, Reporter, The Wall Street Journal, Digits</p>
<p>Virtual worlds have had some real problems. Google (GOOG), for instance, recently shut down an animated environment called Lively only five months after it was announced. And Linden Lab, whose Second Life online community was once front-page news, has neither reached many mainstream consumers nor created an important meeting place for corporate users.</p>
<p>But the San Francisco company is far from backing away. The latest bet: that users will pay real money for things that only exist &#8220;in world,&#8221; as Second Life fans call it.</p>
<p>Linden Tuesday night announced that it has purchased two small companies–Xstreet SL and OnRez–that act a bit like Amazon.com (AMZN) in providing one-stop shopping for virtual goods from other merchants. One component of their strategy has been to make it easier to buy goods through the Web, not requiring users to enter Second Life to acquire the items they may use there. Financial terms are not being disclosed.</p>
<p><a href="http://blogs.wsj.com/digits/2009/01/21/linden-bets-on-the-desire-for-virtual-things/">Read the rest of this post</a>
<div class="voices-bio"></div>
<span class="fdPrintIncludeParentsPreviousSiblings"></span><span class="fdPrintIncludeParentsChildren"></span>]]></content:encoded>
			<wfw:commentRss>http://voices.allthingsd.com/20090121/linden-bets-on-the-desire-for-virtual-things/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Second Life's Second Wind</title>
		<link>http://voices.allthingsd.com/20081208/second-lifes-second-wind/</link>
		<comments>http://voices.allthingsd.com/20081208/second-lifes-second-wind/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 08:01:25 +0000</pubDate>
		<dc:creator>Andy Greenberg</dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[Andy Greenberg]]></category>
		<category><![CDATA[Eric Krangel]]></category>
		<category><![CDATA[Forbes]]></category>
		<category><![CDATA[Gartner Research]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Lively]]></category>
		<category><![CDATA[Reuters]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Silicon Alley Insider]]></category>
		<category><![CDATA[virtual world]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/?p=6611</guid>
		<description><![CDATA[In what tech pundits at Gartner Research call the curve of hype and gloom, Linden Lab's virtual world, Second Life, has officially entered the gloom stage. In October, Reuters pulled its full-time Second Life reporter Eric Krangel, who had written daily news stories about the virtual world's economy for a year and a half, out of the virtual world.]]></description>
			<content:encoded><![CDATA[<p>By Andy Greenberg, Senior Reporter, Forbes</p>
<p>In what tech pundits at Gartner Research (IT) call the curve of hype and gloom, Linden Lab&#8217;s virtual world, Second Life, has officially entered the gloom stage.</p>
<p>In October, Reuters pulled its full-time Second Life reporter Eric Krangel, who had written daily news stories about the virtual world&#8217;s economy for a year and a half, out of the virtual world. Krangel, who now blogs at Silicon Alley Insider, wrote that Linden Lab needs to recognize that &#8220;Second Life&#8217;s reputation is now a liability,&#8221; and that hanging out in the virtual world was &#8220;like watching paint dry.&#8221; In November, Google (GOOG) seemed to echo the bearish mood toward virtual worlds when it shut down its own online microcosm, Lively. </p>
<p><a href="http://www.forbes.com/2008/12/05/kingdon-second-life-tech-personal-cx_ag_1205kingdon.html">Read the rest of this post</a>
<div class="voices-bio"></div>
<span class="fdPrintIncludeParentsPreviousSiblings"></span><span class="fdPrintIncludeParentsChildren"></span>]]></content:encoded>
			<wfw:commentRss>http://voices.allthingsd.com/20081208/second-lifes-second-wind/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Second Life's Death Knell</title>
		<link>http://voices.allthingsd.com/20081124/second-lifes-death-knell/</link>
		<comments>http://voices.allthingsd.com/20081124/second-lifes-death-knell/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 08:02:37 +0000</pubDate>
		<dc:creator>Owen Thomas</dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[Silicon Valley]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[3D virtual worlds]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Lively]]></category>
		<category><![CDATA[Matrix trilogy]]></category>
		<category><![CDATA[MBAs]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[Neal Stephenson]]></category>
		<category><![CDATA[Owen Thomas]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Valleywag]]></category>
		<category><![CDATA[William Gibson]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/?p=6258</guid>
		<description><![CDATA[Google has shut down Lively, a service where people log on to chat and explore 3D virtual spaces, after a few short months. The MBAs of Silicon Valley have a pat phrase for the arrival of a competitor on the scene: They say it "validates their space." What does it say, then, that Lively is gone? It means that Second Life, the best known of these unreal universes, is doomed, too.]]></description>
			<content:encoded><![CDATA[<p>By Owen Thomas, Managing Editor, Valleywag</p>
<p>Google (GOOG) has shut down Lively, a service where people log on to chat and explore 3D virtual spaces, after a few short months. The MBAs of Silicon Valley have a pat phrase for the arrival of a competitor on the scene: They say it &#8220;validates their space.&#8221; What does it say, then, that Lively is gone? It means that Second Life, the best known of these unreal universes, is doomed, too.</p>
<p>The notion of a metaverse has long fascinated geeks. The idea of &#8220;avatars&#8221;&#8211;three-dimensional representations of the self rendered in pixels, often fantastical or surreal in nature&#8211;wandering through a computer-generated environment has been explored in the science fiction novels of Neal Stephenson, William Gibson, and Bruce Sterling, among others. The Matrix trilogy introduced the idea at multiplexes from coast to coast.</p>
<p><a href="http://valleywag.com/5094671/second-lifes-death-knell">Read the rest of this post</a>
<div class="voices-bio"></div>
<span class="fdPrintIncludeParentsPreviousSiblings"></span><span class="fdPrintIncludeParentsChildren"></span>]]></content:encoded>
			<wfw:commentRss>http://voices.allthingsd.com/20081124/second-lifes-death-knell/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
