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Thursday, June 12, 2008

A Sneak Peek at Spore, EA’s Ultra-Web 2.0 Game

Wagner James Au

I finally understand why Spore has been delayed for so long. Originally expected for a 2007 release, the simulated evolution game from Electronic Arts studio Maxis was suddenly withheld, much to EA’s chagrin. Maxis head Will Wright explained the delay, saying that the company wanted to make the follow-up to its wildly successful Sims franchise more accessible. That turns out to be an understatement, as I found out this week at an advance press peek hosted at Maxis’ Emeryville, Calif., office.

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Monday, April 21, 2008

Digital Things I’ve Been Wrong About

Kevin Kelly

Shortly after Will Wright released yet another version of his SimCity in the mid 1990s, I was visiting Maxis’ studios and chatting with Will about evolutionary system and self-generating software. SimCity was a city that built itself according to a few rules — which the player tweaked and tried to maximize. It was the ultimate nerd god-game, the nerd playing god. Will offered to give me a peek preview of his next project. SimCity was so cool, I was expecting something even more generative, more ambitious, more god-like–something like Spore.

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