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	<title>Voices &#187; SimCity 3000</title>
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		<title>SimCity for the iPhone May Ruin My Life (In a Good Way)</title>
		<link>http://voices.allthingsd.com/20081121/simcity-for-the-iphone-may-ruin-my-life-in-a-good-way/</link>
		<comments>http://voices.allthingsd.com/20081121/simcity-for-the-iphone-may-ruin-my-life-in-a-good-way/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 08:04:06 +0000</pubDate>
		<dc:creator>MG Siegler</dc:creator>
				<category><![CDATA[Voices]]></category>
		<category><![CDATA[God]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[M.G. Siegler]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[SimCity 3000]]></category>
		<category><![CDATA[Super Nintendo]]></category>
		<category><![CDATA[touch screen controls]]></category>
		<category><![CDATA[VentureBeat]]></category>
		<category><![CDATA[zoning]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/?p=6220</guid>
		<description><![CDATA[No game captured my imagination when I was growing up like SimCity. Certainly, a part of it was my God complex, but more it was the open-ended nature of a game with few rules that let you build a city. I spent countless hours on my computer playing it; I even spent countless hours on the Super Nintendo playing it when it was ported to that console. Now it's coming to the iPhone--countless hours will be lost again.]]></description>
			<content:encoded><![CDATA[<p>By MG Siegler, Blogger, VentureBeat</p>
<p>No game captured my imagination when I was growing up like SimCity. Certainly, a part of it was my God complex, but more it was the open-ended nature of a game with few rules that let you build a city. I spent countless hours on my computer playing it; I even spent countless hours on the Super Nintendo playing it when it was ported to that console. Now it&#8217;s coming to the iPhone&#8211;countless hours will be lost again.</p>
<p>I got a chance to play a near-complete version of it today; it looks great. Fans of the series will recognize the SimCity 3000 look and feel, but the addition of touchscreen controls makes sense for things like zoning (creating a certain type of building zone). Using the multi-touch capabilities of the iPhone to do things like zooming in and out of your city also makes the game a good fit for the device.</p>
<p><a href="http://venturebeat.com/2008/11/19/simcity-for-the-iphone-may-ruin-my-life-in-a-good-way/">Read the rest of this post</a>
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