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	<title>Voices &#187; SimCity</title>
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		  <title>All Things Digital</title>
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		<title>SimCity for the iPhone May Ruin My Life (In a Good Way)</title>
		<link>http://voices.allthingsd.com/20081121/simcity-for-the-iphone-may-ruin-my-life-in-a-good-way/</link>
		<comments>http://voices.allthingsd.com/20081121/simcity-for-the-iphone-may-ruin-my-life-in-a-good-way/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 08:04:06 +0000</pubDate>
		<dc:creator>MG Siegler</dc:creator>
				<category><![CDATA[Voices]]></category>
		<category><![CDATA[God]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[M.G. Siegler]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[SimCity 3000]]></category>
		<category><![CDATA[Super Nintendo]]></category>
		<category><![CDATA[touch screen controls]]></category>
		<category><![CDATA[VentureBeat]]></category>
		<category><![CDATA[zoning]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/?p=6220</guid>
		<description><![CDATA[No game captured my imagination when I was growing up like SimCity. Certainly, a part of it was my God complex, but more it was the open-ended nature of a game with few rules that let you build a city. I spent countless hours on my computer playing it; I even spent countless hours on the Super Nintendo playing it when it was ported to that console. Now it's coming to the iPhone--countless hours will be lost again.]]></description>
			<content:encoded><![CDATA[<p>By MG Siegler, Blogger, VentureBeat</p>
<p>No game captured my imagination when I was growing up like SimCity. Certainly, a part of it was my God complex, but more it was the open-ended nature of a game with few rules that let you build a city. I spent countless hours on my computer playing it; I even spent countless hours on the Super Nintendo playing it when it was ported to that console. Now it&#8217;s coming to the iPhone&#8211;countless hours will be lost again.</p>
<p>I got a chance to play a near-complete version of it today; it looks great. Fans of the series will recognize the SimCity 3000 look and feel, but the addition of touchscreen controls makes sense for things like zoning (creating a certain type of building zone). Using the multi-touch capabilities of the iPhone to do things like zooming in and out of your city also makes the game a good fit for the device.</p>
<p><a href="http://venturebeat.com/2008/11/19/simcity-for-the-iphone-may-ruin-my-life-in-a-good-way/">Read the rest of this post</a>
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		<title>Gamers Fight Back Against Lackluster Spore Gameplay, Bad DRM</title>
		<link>http://voices.allthingsd.com/20080909/gamers-fight-back-against-lackluster-spore-gameplay-bad-drm/</link>
		<comments>http://voices.allthingsd.com/20080909/gamers-fight-back-against-lackluster-spore-gameplay-bad-drm/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 07:04:05 +0000</pubDate>
		<dc:creator>Ben Kuchera</dc:creator>
				<category><![CDATA[Voices]]></category>
		<category><![CDATA[Amazon.com]]></category>
		<category><![CDATA[Ars Technica]]></category>
		<category><![CDATA[Ben Kuchera]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Entertainment Arts]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/?p=3622</guid>
		<description><![CDATA[Spore, after more than 10 years of development time, is finally available for the PC and Mac. The game comes from the mind of the talented Will Wright, the man who gave us The Sims and the original SimCity titles.]]></description>
			<content:encoded><![CDATA[<p>By Ben Kuchera, Gaming Editor, Ars Technica</p>
<p>Spore, after more than 10 years of development time, is finally available for the PC and Mac. The game comes from the mind of the talented Will Wright, the man who gave us The Sims and the original SimCity titles. No matter what people think about the actual game play, the story now centers around the DRM scheme EA built into the title, and a grassroots movement has begun to tell gamers just how bad the DRM sucks. The method? Bombing the comments on Amazon.com.</p>
<p>Right now the game has 222 customer reviews, with 194 of them giving the game one star. The game also has nine five-star reviews, two of which were written in 2006, while the other reviews spend significant amounts of time complaining about the one-star reviews. The game&#8217;s rating sits at 1.5 stars as of this writing.</p>
<p><a href="http://arstechnica.com/news.ars/post/20080908-gamers-fight-back-against-lackluster-spore-gameplay-bad-drm.html">Read the rest of this post</a>
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		<title>Digital Things I've Been Wrong About</title>
		<link>http://voices.allthingsd.com/20080421/kelly-2/</link>
		<comments>http://voices.allthingsd.com/20080421/kelly-2/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 07:01:08 +0000</pubDate>
		<dc:creator>Kevin Kelly</dc:creator>
				<category><![CDATA[Voices]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Kevin Kelly]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Quicken]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sim City]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[Will Wright]]></category>
		<category><![CDATA[Wired]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/20080421/kelly-2/</guid>
		<description><![CDATA[Shortly after Will Wright released yet another version of his SimCity in the mid 1990s, I was visiting Maxis' studios and chatting with Will about evolutionary system and self-generating software. SimCity was a city that built itself according to a few rules -- which the player tweaked and tried to maximize. It was the ultimate nerd god-game, the nerd playing god. Will offered to give me a peek preview of his next project. SimCity was so cool, I was expecting something even more generative, more ambitious, more god-like--something like Spore.]]></description>
			<content:encoded><![CDATA[<p>By Kevin Kelly, Founding Executive Editor, Wired</p>
<p>Shortly after Will Wright released yet another version of his SimCity in the mid 1990s, I was visiting Maxis&#8217; studios and chatting with Will about evolutionary system and self-generating software. SimCity was a city that built itself according to a few rules&#8211;which the player tweaked and tried to maximize. It was the ultimate nerd god-game, the nerd playing god. Will offered to give me a peek preview of his next project. SimCity was so cool, I was expecting something even more generative, more ambitious, more god-like&#8211;something like Spore. </p>
<p><a href="http://kk.org/ct2/2008/04/digital-things-ive-been-wrong.php">Read the rest of this post</a>
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