Friday, October 23, 2009
The Real-World Boom in Online Cities
The internet has been evolving into three dimensions for years without most people noticing.
The internet has been evolving into three dimensions for years without most people noticing.
Earlier this year, games publisher Midway collapsed, plunging the staff of its Newcastle studio into a desperate struggle to find a buyer.
Its 17 declarations on the future of journalism in the age of the internet have been discussed worldwide.
From uncles wearing skinny jeans to mothers investing in ra-ra skirts and fathers nodding awkwardly along to the latest grime record, the older generation has long known that the surest way to kill a youth trend is to adopt it as its own.
Search is the beginning and the end of the internet.
As someone who produces copyrighted content, I suppose I should be cheering at the Pirate Bay verdict.
I have to say that my initial reaction to Google Labs News Timeline feature was meh. I don’t think it’s as elegant as Marcos Weskamp and Dan Albritton’s newsmap, which has been around since 2004.
Another weekend goes by and another old school newspaper guy writes a long screed condemning Google as a menace hellbent on destroying all that is good and right in the news business.
Professional journalists in the age of the Internet look as doomed as blacksmiths in the age of the combustion engine. Local newspapers are disappearing. National newspapers and commercial TV stations are seeing the Web take their advertisers.
Even the gloomiest forecasters expect there will still be a few reporters around in 2025, but as with blacksmiths, we will be curiosities.
Yesterday, as Techcrunch’s Michael Arrington was leaving the DLD conference venue in Munich, one of the conference attendees walked up to him and spat in his face. I’ll say that again. One of the attendees. Walked up to him. And spat. In. His. Face. And then without a word, the attacker turned on his patent leather heel and vanished back into the crowd.
My, my, Wired magazine’s looking thin these days. Only a month or so ago I remember looking at a big fat dollop of paper, all health and bouncy. Today, however, when I went to get my post, my first thought went something along the lines of “Wow, this feels really lightweight.”
U.K. paper The Guardian this morning reports that Orange, the mobile phone operator owned by France Telecom, is considering yanking Research in Motion’s BlackBerry Bold from its handset lineup because of what the paper calls persistent software errors.
A new generation of designers and developers is putting the social element back into videogames, using online networks such as Facebook as platforms to turn people from across the world into poker aces, boffins and the proud and sometimes obsessive owners of virtual pets.
In the heyday of rock music, no stadium gig was complete without a slow number that prompted the crowd to hold aloft their cigarette lighters to create hundreds of flickering points of light. Now the same effect is created by hundreds of people holding up their mobile phones as the audience takes photo after photo to prove they were there.
Most people still look askance if you admit to using virtual worlds where you move around with an avatar or 3D version of yourself. It recalls the technophobic reactions in the early days of the Internet. But attitudes may now change for two reasons.
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