by Tiernan Ray, Blogger, Barron's, Tech Trader Daily
The threat from Best Buy and other retailers to GameStop’s video game sales is no joke, writes Wedbush Morgan analyst Michael Pachter in a note this morning in which he lowered estimates for GameStop.
Videogames often get criticized as a waste of time, but tech companies are using them to solve complex business problems. So-called “serious” games can help businesses understand what their customers need, spark ideas and make key product decisions.
by Marisa Taylor, Tech Reporter, The Wall Street Journal
The recession has affected the videogaming industry in some unexpected ways, with consumers buying more games and spending more time playing them, according to a new survey of 2,400 gamers by Nielsen.
by Russell Adams, Staff Writer, The Wall Street Journal
Rolling Stone magazine’s break with tradition continues.
Seven months after scrapping its iconic oversized format, the biweekly publication will enter the videogame business with the May 26 release of Rolling Stone: Drum King, produced by 505 Games for the Nintendo Wii.
by Tiernan Ray, Blogger, Barron's, Tech Trader Daily
Here’s a puzzle: Why does Nintendo expect dramatically fewer software titles to sell for its Wii and DS game machines this year?
This morning, Tokyo time, the company announced results for its fiscal year ended in March that were a little bit better than expected thanks to the strength of the Japanese Yen.
by Eric Savitz, Blogger and Columnist, Barron's, Tech Trader Daily
GameStop is lending new copies of videogames to their retail store employees and later selling them as new, unused copies, the gamer blog Kotaku asserts. The post contends the practice may be a violation of federal trade laws.
While much of the tech sector has fallen on hard times during the recession, the videogame industry has thrived, as penny-pinching consumers look for lower-cost entertainment. Why go out when a family of four can buy a videogame and get 50 hours of entertainment out of it?
by Yukari Iwatani Kane, Reporter, The Wall Street Journal
If anyone had doubts about the viability of a business that is purely focused on making videogame applications for Apple’s iPhone and iPod touch, venture capitalists aren’t among them. Ngmoco, known for iPhone games like puzzle-adventure game Rolando and word game WordFu, said on Monday that it raised $10 million in a new round of financing led by Norwest Venture Partners.
by Juliet Ye, Reporter, China Journal, The Wall Street Journal
Sohu.com, one of China’s largest Internet companies, hopes U.S. investors like its hack-and-slash videogames enough to give it as much as $120 million.
The Beijing-based company filed this week for an initial public offering of American depositary shares for its online game subsidiary, Changyou.com, on the Nasdaq Stock Market. The company started its road show presentations for investors in Hong Kong Wednesday, and will issue the price of the deal in the coming week, said company executives.
In the recent “Games of 2020″ competition, Gamasutra, plus sister Web sites GameCareerGuide and GameSetWatch, challenged readers to envision what kind of videogames would be played in the year 2020.
Last week, when the hardcore gamers of the world were supposed to be firing up The Lost and Damned, a new, downloadable episode of Grand Theft Auto IV, I instead decided to spend more than $400 for the privilege of playing a $10 game.
My friend told me an amazing story about his son and games. He didn’t feel comfortable with his son playing Call of Duty, which is rated T for teenager, so they agreed on a compromise. Well, sort of.
Sports-themed videogames are huge moneymakers for publishers, but using the likeness of a professional athlete in these games is proving to be an increasingly contentious undertaking. The upcoming UFC Undisputed 2009 serves as the most recent example of this, as reports surfaced yesterday that popular fighters Jon Fitch and Josh Koscheck were on the outs with the Ultimate Fighting Championship organization.
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