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	<title>Voices &#187; virtual worlds</title>
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		  <title>All Things Digital</title>
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		<title>Virtual Worlds Are Getting a Second Life</title>
		<link>http://voices.allthingsd.com/20090731/virtual-worlds-are-getting-a-second-life/</link>
		<comments>http://voices.allthingsd.com/20090731/virtual-worlds-are-getting-a-second-life/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 07:05:52 +0000</pubDate>
		<dc:creator>Victor Keegan</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[Guardian]]></category>
		<category><![CDATA[membership]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Victor Keegan]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/?p=13937</guid>
		<description><![CDATA[We haven't heard much recently about so-called virtual worlds such as Second Life, in which you move around with your own avatar.]]></description>
			<content:encoded><![CDATA[<p>By Victor Keegan, Technology Columnist, The Guardian</p>
<p>We haven&#8217;t heard much recently about so-called virtual worlds such as Second Life, in which you move around with your own avatar. Critics must be hoping they have disappeared up their own ether. Actually, they are booming. The consultancy kzero.co.uk reports that membership of virtual worlds grew by 39 percent in the second quarter of 2009 to an estimated 579 million.</p>
<p><a href="http://www.guardian.co.uk/technology/2009/jul/29/virtual-worlds">Read the rest of this post on the original site</a>
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		<title>Linden Bets on the Desire for Virtual Things</title>
		<link>http://voices.allthingsd.com/20090121/linden-bets-on-the-desire-for-virtual-things/</link>
		<comments>http://voices.allthingsd.com/20090121/linden-bets-on-the-desire-for-virtual-things/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 17:14:49 +0000</pubDate>
		<dc:creator>Don Clark</dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[frontpage]]></category>
		<category><![CDATA[Amazon.com]]></category>
		<category><![CDATA[corporate]]></category>
		<category><![CDATA[Digits]]></category>
		<category><![CDATA[Don Clark]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Lively]]></category>
		<category><![CDATA[mainstream]]></category>
		<category><![CDATA[merchants]]></category>
		<category><![CDATA[OnRez]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[The Wall Street Journal]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[Xsreet SL]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/?p=7808</guid>
		<description><![CDATA[Virtual worlds have had some real problems. Google, for instance, recently shut down an animated environment called Lively only five months after it was announced. And Linden Lab, whose Second Life online community was once front-page news, has neither reached many mainstream consumers nor created an important meeting place for corporate users.]]></description>
			<content:encoded><![CDATA[<p>By Don Clark, Reporter, The Wall Street Journal, Digits</p>
<p>Virtual worlds have had some real problems. Google (GOOG), for instance, recently shut down an animated environment called Lively only five months after it was announced. And Linden Lab, whose Second Life online community was once front-page news, has neither reached many mainstream consumers nor created an important meeting place for corporate users.</p>
<p>But the San Francisco company is far from backing away. The latest bet: that users will pay real money for things that only exist &#8220;in world,&#8221; as Second Life fans call it.</p>
<p>Linden Tuesday night announced that it has purchased two small companies–Xstreet SL and OnRez–that act a bit like Amazon.com (AMZN) in providing one-stop shopping for virtual goods from other merchants. One component of their strategy has been to make it easier to buy goods through the Web, not requiring users to enter Second Life to acquire the items they may use there. Financial terms are not being disclosed.</p>
<p><a href="http://blogs.wsj.com/digits/2009/01/21/linden-bets-on-the-desire-for-virtual-things/">Read the rest of this post</a>
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		<title>We'll All Be Citizens of Virtual Worlds</title>
		<link>http://voices.allthingsd.com/20081003/well-all-be-citizens-of-virtual-worlds/</link>
		<comments>http://voices.allthingsd.com/20081003/well-all-be-citizens-of-virtual-worlds/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 07:04:46 +0000</pubDate>
		<dc:creator>Victor Keegan</dc:creator>
				<category><![CDATA[Voices]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[technophobia]]></category>
		<category><![CDATA[The Guardian]]></category>
		<category><![CDATA[Victor Keegan]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/?p=4569</guid>
		<description><![CDATA[Most people still look askance if you admit to using virtual worlds where you move around with an avatar or 3D version of yourself. It recalls the technophobic reactions in the early days of the Internet. But attitudes may now change for two reasons.]]></description>
			<content:encoded><![CDATA[<p>By Victor Keegan, Technology Columnist, The Guardian</p>
<p>Most people still look askance if you admit to using virtual worlds where you move around with an avatar or 3-D version of yourself. It recalls the technophobic reactions in the early days of the Internet. But attitudes may now change for two reasons. First, children are piling into their own virtual worlds, so their parents can get a glimpse of what it is all about. And second, a huger user base is being created, one that is accustomed to virtual worlds and is ready to trade up to more sophisticated ones as they grow older.</p>
<p><a href="http://www.guardian.co.uk/technology/2008/oct/02/virtual.worlds">Read the rest of this post</a>
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		<title>Investors Put $184 Million in Virtual Worlds</title>
		<link>http://voices.allthingsd.com/20080423/takahashi/</link>
		<comments>http://voices.allthingsd.com/20080423/takahashi/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 07:00:29 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Voices]]></category>
		<category><![CDATA[Dean Takahashi]]></category>
		<category><![CDATA[investing]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[VentureBeat]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[Virtual Worlds Management]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/20080423/takahashi/</guid>
		<description><![CDATA[We’re going to have a veritable galaxy of virtual worlds soon. Investors put $184 million into 23 virtual-world companies during the first quarter of 2008, according to Virtual Worlds Management. That may sound like a lot, but the froth in this sector is actually down from the past.]]></description>
			<content:encoded><![CDATA[<p>By Dean Takahashi, Blogger, VentureBeat</p>
<p>We’re going to have a veritable galaxy of virtual worlds soon. Investors put $184 million into 23 virtual-world companies during the first quarter of 2008, according to Virtual Worlds Management. That may sound like a lot, but the froth in this sector is actually down from the past.</p>
<p><a href="http://venturebeat.com/2008/04/22/investors-put-184-million-in-23-virtual-worlds-in-the-first-quarter/">Read the rest of this post</a>
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