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Monday, November 23, 2009

China to Claim Half of Online Game Market, Report Says

Juliet Ye

Videogames are serious business in China. The country’s online game market will reach 41 billion yuan ($6 billion) by 2010, accounting for half the global market, according to newly released data from Cnzz.com, a Beijing-based data analysis firm.

The Cnzz.com report says that almost two-thirds of China’s 338 million Web users are now online gamers. The online-game industry, which currently accounts for more than half of the total Internet economy, will see strong annual growth at a rate of 20 percent in future years, the report says.

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Monday, November 16, 2009

The Growing Value of URLs You Can Easily Spell Out in Dead Bodies

Seamus McCauley

Probably the funniest bit of commercial ingenuity I’ve seen these past few months is the growth of corpse-spam in World of Warcraft.

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Tuesday, November 3, 2009

World of Online-Game-Regulation Warcraft

Juliet Ye

The turf battle between two Chinese bureaucracies appears to be escalating, with NetEase and the World of Warcraft videogame at its center.

According to a statement, China’s General Administration of Press and Publications said it rejected NetEase’s application to operate Burning Crusades, the latest version of World of Warcraft.

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Friday, September 18, 2009

World of Warcraft Players Tell Their Stories

Gus Mustrapa

The common perception of World of Warcraft is that the immensely popular online game is a haven for obsessive nerds–folks with no lives and little to contribute to society.

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Friday, August 21, 2009

World of Warcraft Jumps Into Print

Daniel Terdiman

You might think that starting a brand-new, high-quality, full-glossy magazine in one of the worst publishing environments in years would be a suicidal business idea.

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Thursday, August 20, 2009

Pioneering Internet “Detox” Center Looks to Cure Online Addicts

John Cook

Are you spending wakeless hours trying to master World of Warcraft? Would you rather send a friend a text message than meet in person? Do you sometimes fall asleep at the keyboard?
If you answered yes to any of those questions, you may have an Internet addiction. But now there’s help.

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Tuesday, July 21, 2009

World of Warcraft Awaits China’s Approval to Relaunch

Owen Fletcher

The relaunch of the popular online game World of Warcraft in China, where it has already been offline for six weeks, still faces an indefinite delay as it awaits government approval for its content.

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Tuesday, May 19, 2009

Are Your “Secret Questions” Too Easily Answered?

Robert Lemos

Brian Green’s experience with not-so-secret questions began when he logged on to his World of Warcraft account in March of this year and found all of his characters in their underwear.

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Wednesday, April 29, 2009

Will ‘World of Fight’ Challenge ‘World of Warcraft’?

Juliet Ye

Is a battle brewing in China over “World of Warcraft?”

Last week, the Web site wofchina.com went online, advertising a familiar-sounding game called “World of Fight.”

“WoF (World of Fight), a new game by The9 Ltd., is soon to come,” the page reads.

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Thursday, April 23, 2009

A Costly Price War

Mitch Lasky

I’ve talked quite a bit in the past about the turning point that the year 2004 represented in the video game business.

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Monday, December 8, 2008

Warcraft Account Security

Nelson Minar

My World of Warcraft account is now more secure than my bank account. It is harder to steal 5,000 fake Warcraft gold from me than $5,000 real U.S. dollars. Why? Because unlike my bank, my computer game supports two-factor authentication.

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Wednesday, November 19, 2008

Computing From Weather to Warcraft

Ashlee Vance

For years, Western governments have used supercomputers to model weapons of nuclear war. Now a company in China uses the powerful machines to tend the fantasy realms of World of Warcraft.

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Friday, June 27, 2008

WoW No Longer World’s Biggest MMO?

Wagner James Au

Based on publicly available data, it looks like an Internet milestone will be passed by the end of next month: World of Warcraft will lose its undisputed status as the most popular massively multiplayer online world. It’s struggling to defend that title as Habbo Hotel, the Web-based, social MMO from Finland’s Sulake Corp., is nipping at its heels.

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Friday, June 20, 2008

Rage Against the Machines

Tom Chatfield

Mogwai is cutting down the time he spends playing World of Warcraft. Twenty hours a week or less now, compared to a peak of over 70. It’s not that he has lost interest–just that he’s no longer working his way up the greasy pole. He’s got to the top.

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